Quake Retexture Project
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Release: 7-16-04
Files: 406
Size: 120.0 mb



FAQ:
	Q1) How do I install these files?
	Q2) Why are only the textures and lumas present? what happened to gloss/bump/etc?
	Q3) Why are metal5_2, metal5_4, and metal5_8 NOT released?
	Q4) I remember Urgefor did really high-res textures! Where can I find them?
	Q5) I want to fix a texture, or I just want the background of a texture to work from. What do I do?
	Q6) I have a suggestion/complaint/request or want to help... how can I?
	Q7) Should I create a backup of my old texture before installing this?



	A1) You have an option. If you want to use these faithful textures on ALL maps, you put them in fuhquake\textures. There is a downside and an upside to this. The downside is that if you are using a texture-pack from someone else (someone who retextured all the textures for a specific map with a specific theme), the maps' textures will be replaced by the faithful textures and thus the theme will be mixed between the old texture pack and the new faithful textures (many maps use a combination of new textures in addition to custom textures). The upside is that you will have one list of "master" textures which all maps will use. Space and organization is more efficient.

Or, if you want, you can place all the textures into fuquake\textures\exmy (exmy, not e1m1, e1m2..etc). This will make fuhquake load the textures only on maps that are e#m#. If you want to use them in any other map, you have to phyisically copy the textures into the map directory (like if you want to use texture.png in dm2, you'll have to copy/paste texture.png into fuhquake\textures\dm2).

Most people do the second option, except with #lava,#teleport, and doors. It's up to you... If you want to use teleport/lava/doors in ALL maps, then just put those files in fuhquake\textures.

Fuhquake loads textures in this fashion: fuhquake\textures\map_dir then fuhquake\textures. I think that's enough explaining :)


	A2) I took out everything except the texture itself and it's luma for the following reasons: 1) Barely anyone uses Tenebrae now that progress has been terminated on the client, 2) Fuhquake doesn't use anything but the texture and luma, and 3) Most of the gloss/bump/etc were outdated since we redid most of the textures. For those who still want the files, they have been provided in a seperate zip file. *Update*: We are thinking about releasing these files at a later point! We'll see what happens!


	A3) ID made a huge mistake in having DIFFERENT textures with the SAME name in different maps. For example, the metal5_2 in map A is different than the metal5_2 in map B (which caused old clients to crash). Anyway, Fuh is implementing a feature to accomadate this bug and as soon as it is finished I'll release the problematic textures :)


	A4) Yes, Urgefor sent me his textures at 768x768 but Fuh told me to resize them to 128x128. If you want a higher resolution Rune pack, contact me :)


	A5) Contact me telling me your situation so I can get you the background of textures done already. ** I will not accept textures part of a series you redid with a different background !! **. Or you can hang tight while I grab all the backgrounds from the authors and stick them somewhere =)


	A6) For any questions, comments, suggestions, complaints, or if you want to get involved in the project, contact me anyway you want (read below) :)


	A7) Of course :)




Contact:
	Up2nOgOoD[ROCK] @ DAJoo7@hotmail.com - IRC.GameSurge.Net #FOLD or IRC.QuakeNet.Org #FuhQuake

	Quakeworld.nu thread@ http://www.quakeworld.nu/forum/viewtopic.php?t=1110 (Live thread for Quake Retexture Project)
	FuhQuake thread @ http://www.fuhquake.net/forum/viewtopic.php?p=16930 (closed)

	Quake Retexture Project ([Win]Elchtest page) http://www.quake.cz/winclan/qe1
	Quake Retexture Project (Quakeworld.nu page) http://maps.quakeworld.nu




Team:
	The textures created are thanks to in no particular order:

	Moon[Drunk]
	RaRe
	Up2nOgOoD[ROCK]
	Urgefor


	Special thanks to [Win]Elchtest for starting this entire project (not to mention the original site).
	Special thanks to Paradoks and Jezaza from the Quakeworld.nu crew for establishing a new QRP site for me.





			-Up2nOgOoD[ROCK]