// -*- c-basic-offset: 4 -*-

/*
    Rosegarden
    A sequencer and musical notation editor.

    This program is Copyright 2000-2007
        Guillaume Laurent   <glaurent@telegraph-road.org>,
        Chris Cannam        <cannam@all-day-breakfast.com>,
        Richard Bown        <bownie@bownie.com>

    The moral right of the authors to claim authorship of this work
    has been asserted.

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_LEVEL_H_
#define _AUDIO_LEVEL_H_

namespace Rosegarden {

/**
 * We need to represent audio levels in three different ways: as dB
 * values; as a floating-point multiplier for gain; and as an integer
 * on a scale for fader position and vu level.  This class does the
 * necessary conversions.
 */

class AudioLevel
{
public:

    static const float DB_FLOOR;

    enum FaderType {
             ShortFader = 0, // -40 -> +6  dB
              LongFader = 1, // -70 -> +10 dB
            IEC268Meter = 2, // -70 ->  0  dB
        IEC268LongMeter = 3, // -70 -> +10 dB (0dB aligns with LongFader)
           PreviewLevel = 4
    };

    static float multiplier_to_dB(float multiplier);
    static float dB_to_multiplier(float dB);

    static float fader_to_dB(int level, int maxLevel, FaderType type);
    static int   dB_to_fader(float dB, int maxFaderLevel, FaderType type);

    static float fader_to_multiplier(int level, int maxLevel, FaderType type);
    static int   multiplier_to_fader(float multiplier, int maxFaderLevel,
                                     FaderType type);

    // fast if "levels" doesn't change often -- for audio segment previews
    static int   multiplier_to_preview(float multiplier, int levels);
    static float preview_to_multiplier(int level, int levels);
};

}

#endif

    
