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#include "SetObject.h"

using namespace std;

//****************************************************************************************//
//									SetObject Class										  //	
//****************************************************************************************//
SetObject::SetObject(string id, string comment, string name, int version, string xmlns)  : AbsObject (id, comment, xmlns, name, version) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Create a complete SetObject
	//
	// -----------------------------------------------------------------------

	this->type = "SetObject";

}

SetObject::~SetObject() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	clean up all the elements
	//
	// -----------------------------------------------------------------------
	
	delete(this->set);
}

// ***************************************************************************************	//
//								 Public members												//
// ***************************************************************************************	//
Set* SetObject::GetSet() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Return the set field's value
	//
	// -----------------------------------------------------------------------

	return this->set;
}

void SetObject::SetSet(Set* set) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Set the set field's value
	//
	// -----------------------------------------------------------------------

	this->set = set;
}

VariableValueVector* SetObject::GetVariableValues() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Return a vector of all variable values used in this SetObject
	//
	// -----------------------------------------------------------------------
	
	VariableValueVector* varValues = NULL;

	// This call is ok because the Set creates a new VariableValueVector 
	// and returns it to the caller 
	varValues = this->GetSet()->GetVariableValues();

	return varValues;
}

void SetObject::Parse(DOMElement* setObjectElm) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Parse the provided Set object element
	//
	// -----------------------------------------------------------------------

	this->SetName(XmlCommon::GetElementName(setObjectElm));
	this->SetId(XmlCommon::GetAttributeByName(setObjectElm, "id"));
	this->SetComment(XmlCommon::GetAttributeByName(setObjectElm, "comment"));
	this->SetXmlns(XmlCommon::GetNamespace(setObjectElm));
	string versionStr = XmlCommon::GetAttributeByName(setObjectElm, "version");
	int version;
	if(versionStr.compare("") == 0) {
		version = 1;
	} else {
		version = atoi(versionStr.c_str());
	}
	this->SetVersion(version);

	// loop over all elements
	DOMNodeList *setObjectChildren = setObjectElm->getChildNodes();
	unsigned int index = 0;
	while(index < setObjectChildren->getLength()) {
		DOMNode *tmpNode = setObjectChildren->item(index++);

		//	only concerned with ELEMENT_NODEs
		if (tmpNode->getNodeType() == DOMNode::ELEMENT_NODE) {
			DOMElement *setObjectChild = (DOMElement*)tmpNode;

			//	get the name of the child
			string childName = XmlCommon::GetElementName(setObjectChild);
			if(childName.compare("notes") == 0) { // ignore notes
				continue;

			// look for set object
			} else if(childName.compare("set") == 0) {
				// create a new set object based on this element
				Set* newSetObj = new Set(setObjectChild);
				this->SetSet(newSetObj);
				break;
			} 
		}
	}
}
