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#include "ComponentValue.h"

using namespace std;

//****************************************************************************************//
//								ComponentValue Class									  //	
//****************************************************************************************//
ComponentValue::ComponentValue(OvalEnum::Flag flag, StringVector* values, StringVector* msgs) {

	this->SetFlag(flag);
	this->SetValues(values);
	this->SetMessages(msgs);
}

ComponentValue::~ComponentValue() {

	delete values;
	values = NULL;
	delete msgs;
	msgs = NULL;

}

// ***************************************************************************************	//
//								 Public members												//
// ***************************************************************************************	//
OvalEnum::Flag ComponentValue::GetFlag() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Return the flag field's value
	//
	// -----------------------------------------------------------------------

	return this->flag;
}

void ComponentValue::SetFlag(OvalEnum::Flag flag) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Set the flag field's value
	//
	// -----------------------------------------------------------------------

	this->flag = flag;
}

StringVector* ComponentValue::GetValues() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Return the values field's value
	//
	// -----------------------------------------------------------------------

	return this->values;
}

void ComponentValue::SetValues(StringVector* values) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Set the values field's value
	//
	// -----------------------------------------------------------------------

	this->values = values;
}

void ComponentValue::AppendValue(string value) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Add a value to the end of the values vector
	//
	// -----------------------------------------------------------------------

	this->values->push_back(value);
}

StringVector* ComponentValue::GetMessages() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Return the msgs field's value
	//
	// -----------------------------------------------------------------------

	return this->msgs;
}

void ComponentValue::SetMessages(StringVector* msgs) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Set the msgs field's value
	//
	// -----------------------------------------------------------------------

	this->msgs = msgs;
}

void ComponentValue::AppendMessage(string msg) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Add a msg to the end of the msgs vector
	//
	// -----------------------------------------------------------------------

	this->msgs->push_back(msg);
}

void ComponentValue::AppendMessages(StringVector* newMsgs) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Add a newMsgs to the end of the msgs vector
	//
	// -----------------------------------------------------------------------

	StringVector::iterator iterator;
	for(iterator = newMsgs->begin(); iterator != newMsgs->end(); iterator++) {
		this->AppendMessage((*iterator));
	}
}


