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#include "LiteralComponent.h"

using namespace std;

//****************************************************************************************//
//								LiteralComponent Class									  //	
//****************************************************************************************//
LiteralComponent::LiteralComponent(string value) : AbsComponent() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Create a complete LiteralComponent object
	//
	// -----------------------------------------------------------------------

	this->SetValue(value);
}

LiteralComponent::~LiteralComponent() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Do nothing for now
	//
	// -----------------------------------------------------------------------
}

// ***************************************************************************************	//
//								 Public members												//
// ***************************************************************************************	//
string LiteralComponent::GetValue() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Return the value field's value
	//
	// -----------------------------------------------------------------------

	return this->value;
}

void LiteralComponent::SetValue(string value) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Set the value field's value
	//
	// -----------------------------------------------------------------------

	this->value = value;
}


ComponentValue* LiteralComponent::ComputeValue() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	Compute the value for this component. 
	//  Allows only one value.
	// -----------------------------------------------------------------------
	
	ComponentValue* result = new ComponentValue();
	StringVector* values = new StringVector();
	values->push_back(this->GetValue());
	result->SetValues(values);
	result->SetFlag(OvalEnum::FLAG_COMPLETE);
	return result;	
}

void LiteralComponent::Parse(DOMElement* componentElm) {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	parse the component element
	// -----------------------------------------------------------------------
    
	this->SetValue(XmlCommon::GetDataNodeValue(componentElm));
}

VariableValueVector* LiteralComponent::GetVariableValues() {
	// -----------------------------------------------------------------------
	//	Abstract
	//
	//	return the variable values used to compute this component's value
	// in this case just an empty vector.
	// -----------------------------------------------------------------------
	
	VariableValueVector* values = new VariableValueVector();

	return values;
}
