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# OgreSceneManager.cpp File Reference

`#include "OgreStableHeaders.h"`
`#include "OgreSceneManager.h"`
`#include "OgreCamera.h"`
`#include "OgreRenderSystem.h"`
`#include "OgreMeshManager.h"`
`#include "OgreMesh.h"`
`#include "OgreSubMesh.h"`
`#include "OgreEntity.h"`
`#include "OgreSubEntity.h"`
`#include "OgreLight.h"`
`#include "OgreMath.h"`
`#include "OgreControllerManager.h"`
`#include "OgreMaterialManager.h"`
`#include "OgreAnimation.h"`
`#include "OgreAnimationTrack.h"`
`#include "OgreRenderQueueSortingGrouping.h"`
`#include "OgreOverlay.h"`
`#include "OgreOverlayManager.h"`
`#include "OgreStringConverter.h"`
`#include "OgreRenderQueueListener.h"`
`#include "OgreBillboardSet.h"`
`#include "OgrePass.h"`
`#include "OgreTechnique.h"`
`#include "OgreTextureUnitState.h"`
`#include "OgreException.h"`
`#include "OgreLogManager.h"`
`#include "OgreHardwareBufferManager.h"`
`#include "OgreRoot.h"`
`#include "OgreSpotShadowFadePng.h"`
`#include "OgreGpuProgramManager.h"`
`#include "OgreGpuProgram.h"`
`#include "OgreShadowVolumeExtrudeProgram.h"`
`#include <cstdio>`

Go to the source code of this file.

## Namespaces

namespace | Ogre

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:54 2004