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# Ogre::Mesh Member List

This is the complete list of members for Ogre::Mesh, including all inherited members.

_compileBoneAssignments(void) | Ogre::Mesh |
_getSubMeshIndex(const String &name) const | Ogre::Mesh |
_initAnimationState(AnimationStateSet *animSet) | Ogre::Mesh |
_notifySkeleton(Skeleton *pSkel) | Ogre::Mesh |
_rationaliseBoneAssignments(size_t vertexCount, VertexBoneAssignmentList &assignments) | Ogre::Mesh |
_setBoundingSphereRadius(Real radius) | Ogre::Mesh |
_setBounds(const AxisAlignedBox &bounds, bool pad=true) | Ogre::Mesh |
_setLodInfo(unsigned short numLevels, bool isManual) | Ogre::Mesh |
_setLodUsage(unsigned short level, Mesh::MeshLodUsage &usage) | Ogre::Mesh |
_setSubMeshLodFaceList(unsigned short subIdx, unsigned short level, IndexData *facedata) | Ogre::Mesh |
addBoneAssignment(const VertexBoneAssignment &vertBoneAssign) | Ogre::Mesh |
BoneAssignmentIterator typedef | Ogre::Mesh |
buildEdgeList(void) | Ogre::Mesh |
buildTangentVectors(unsigned short sourceTexCoordSet=0, unsigned short destTexCoordSet=1) | Ogre::Mesh |
clearBoneAssignments(void) | Ogre::Mesh |
clone(const String &newName) | Ogre::Mesh |
compileBoneAssignments(const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData) | Ogre::Mesh | `[protected]`
compileBoneAssignmentsSoftware(const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData) | Ogre::Mesh | `[protected]`
createManualLodLevel(Real fromDepth, const String &meshName) | Ogre::Mesh |
createSubMesh(void) | Ogre::Mesh |
createSubMesh(const String &name) | Ogre::Mesh |
destroy() | Ogre::Resource | `[virtual]`
freeEdgeList(void) | Ogre::Mesh |
generateLodLevels(const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue) | Ogre::Mesh |
getAutoBuildEdgeLists(void) const | Ogre::Mesh |
getBoneAssignmentIterator(void) | Ogre::Mesh |
getBoundingSphereRadius(void) const | Ogre::Mesh |
getBounds(void) const | Ogre::Mesh |
getEdgeList(unsigned int lodIndex=0) | Ogre::Mesh |
getEdgeList(unsigned int lodIndex=0) const | Ogre::Mesh |
getHandle(void) const | Ogre::Resource |
getIndexBufferUsage(void) const | Ogre::Mesh |
getLastAccess(void) const | Ogre::Resource |
getLodIndex(Real depth) const | Ogre::Mesh |
getLodIndexSquaredDepth(Real squaredDepth) const | Ogre::Mesh |
getLodLevel(ushort index) const | Ogre::Mesh |
getName(void) const | Ogre::Resource |
getNumLodLevels(void) const | Ogre::Mesh |
getNumSubMeshes(void) const | Ogre::Mesh |
getSize(void) const | Ogre::Resource | `[virtual]`
getSkeleton(void) const | Ogre::Mesh |
getSkeletonName(void) const | Ogre::Mesh |
getSubMesh(unsigned short index) const | Ogre::Mesh |
getSubMesh(const String &name) const | Ogre::Mesh |
getSubMeshIterator(void) | Ogre::Mesh |
getSubMeshNameMap(void) const | Ogre::Mesh |
getVertexBufferUsage(void) const | Ogre::Mesh |
hasSkeleton(void) const | Ogre::Mesh |
isEdgeListBuilt(void) const | Ogre::Mesh |
isIndexBufferShadowed(void) const | Ogre::Mesh |
isLoaded(void) const | Ogre::Resource |
isLodManual(void) const | Ogre::Mesh |
isPreparedForShadowVolumes(void) const | Ogre::Mesh |
isVertexBufferShadowed(void) const | Ogre::Mesh |
load(void) | Ogre::Mesh | `[virtual]`
LodDistanceList typedef | Ogre::Mesh |
mAABB | Ogre::Mesh | `[protected]`
mAutoBuildEdgeLists | Ogre::Mesh | `[protected]`
mBoneAssignments | Ogre::Mesh | `[protected]`
mBoneAssignmentsOutOfDate | Ogre::Mesh | `[protected]`
mBoundRadius | Ogre::Mesh | `[protected]`
mEdgeListsBuilt | Ogre::Mesh | `[protected]`
Mesh(const String &name) | Ogre::Mesh |
MeshLodUsageList typedef | Ogre::Mesh | `[protected]`
MeshSerializerImpl class | Ogre::Mesh | `[friend]`
MeshSerializerImpl_v1_1 class | Ogre::Mesh | `[friend]`
MeshSerializerImpl_v1_2 class | Ogre::Mesh | `[friend]`
mHandle | Ogre::Resource | `[protected]`
mIndexBufferShadowBuffer | Ogre::Mesh | `[protected]`
mIndexBufferUsage | Ogre::Mesh | `[protected]`
mIsLoaded | Ogre::Resource | `[protected]`
mIsLodManual | Ogre::Mesh | `[protected]`
mLastAccess | Ogre::Resource | `[protected]`
mManuallyDefined | Ogre::Mesh | `[protected]`
mMeshLodUsageList | Ogre::Mesh | `[protected]`
mName | Ogre::Resource | `[protected]`
mNumLods | Ogre::Mesh | `[protected]`
mPreparedForShadowVolumes | Ogre::Mesh | `[protected]`
mSize | Ogre::Resource | `[protected]`
mSkeleton | Ogre::Mesh | `[protected]`
mSkeletonName | Ogre::Mesh | `[protected]`
mSubMeshList | Ogre::Mesh | `[protected]`
mSubMeshNameMap | Ogre::Mesh | `[protected]`
mVertexBufferShadowBuffer | Ogre::Mesh | `[protected]`
mVertexBufferUsage | Ogre::Mesh | `[protected]`
nameSubMesh(const String &name, ushort index) | Ogre::Mesh |
organiseTangentsBuffer(VertexData *vertexData, unsigned short destCoordSet) | Ogre::Mesh | `[protected]`
prepareForShadowVolume(void) | Ogre::Mesh |
removeLodLevels(void) | Ogre::Mesh |
Resource() | Ogre::Resource |
setAutoBuildEdgeLists(bool autobuild) | Ogre::Mesh |
setIndexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh |
setManuallyDefined(bool manuallyDefined) | Ogre::Mesh |
setSkeletonName(const String &skelName) | Ogre::Mesh |
setVertexBufferPolicy(HardwareBuffer::Usage usage, bool shadowBuffer=false) | Ogre::Mesh |
sharedVertexData | Ogre::Mesh |
softwareVertexBlend(const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *pMatrices, bool blendNormals) | Ogre::Mesh | `[static]`
SubMesh class | Ogre::Mesh | `[friend]`
SubMeshIterator typedef | Ogre::Mesh |
SubMeshList typedef | Ogre::Mesh |
SubMeshNameMap typedef | Ogre::Mesh |
suggestTangentVectorBuildParams(unsigned short &outSourceCoordSet, unsigned short &outDestCoordSet) | Ogre::Mesh |
touch(void) | Ogre::Resource | `[virtual]`
unload(void) | Ogre::Mesh | `[virtual]`
updateManualLodLevel(ushort index, const String &meshName) | Ogre::Mesh |
VertexBoneAssignmentList typedef | Ogre::Mesh |
~Mesh() | Ogre::Mesh |
~Resource() | Ogre::Resource | `[virtual]`

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:51:13 2004