Main Page Namespace List Class Hierarchy Alphabetical List Compound List File List Namespace Members Compound Members File Members Related Pages

# OgreD3D9HardwareVertexBuffer.h

Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2003 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __D3D9HARDWAREVERTEXBUFFER_H__
    00026 #define __D3D9HARDWAREVERTEXBUFFER_H__
    00027
    00028 #include "OgreD3D9Prerequisites.h"
    00029 #include "OgreHardwareVertexBuffer.h"
    00030 #include <d3d9.h>
    00031 #include <d3dx9.h>
    00032 #include <dxerr9.h>
    00033
    00034
    00035 namespace Ogre {
    00036
    00038     class D3D9HardwareVertexBuffer : public HardwareVertexBuffer
    00039     {
    00040     protected:
    00041         LPDIRECT3DVERTEXBUFFER9 mlpD3DBuffer;
    00043         void* lockImpl(size_t offset, size_t length, LockOptions options);
    00045         void unlockImpl(void);
    00046     public:
    00047         D3D9HardwareVertexBuffer(size_t vertexSize, size_t numVertices,
    00048             HardwareBuffer::Usage usage, LPDIRECT3DDEVICE9 pDev, bool useSystemMem, bool useShadowBuffer);
    00049         ~D3D9HardwareVertexBuffer();
    00051         void readData(size_t offset, size_t length, void* pDest);
    00053         void writeData(size_t offset, size_t length, const void* pSource,
    00054                 bool discardWholeBuffer = false);
    00055
    00057         LPDIRECT3DVERTEXBUFFER9 getD3D9VertexBuffer(void) const { return mlpD3DBuffer; }
    00058
    00059
    00060     };
    00061
    00062 }
    00063 #endif
    00064

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:20 2004