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# Ogre::Quake3Shader Member List

This is the complete list of members for Ogre::Quake3Shader, including all inherited members.

cloudHeight | Ogre::Quake3Shader |
createAsMaterial(SceneManager *sm, int lightmapNumber) | Ogre::Quake3Shader |
cullMode | Ogre::Quake3Shader |
deformFunc | Ogre::Quake3Shader |
deformParams | Ogre::Quake3Shader |
destroy() | Ogre::Resource | `[virtual]`
farbox | Ogre::Quake3Shader |
farboxName | Ogre::Quake3Shader |
flags | Ogre::Quake3Shader |
fog | Ogre::Quake3Shader |
fogColour | Ogre::Quake3Shader |
fogDistance | Ogre::Quake3Shader |
getAlternateName(const String &texName) | Ogre::Quake3Shader | `[protected]`
getHandle(void) const | Ogre::Resource |
getLastAccess(void) const | Ogre::Resource |
getName(void) const | Ogre::Resource |
getSize(void) const | Ogre::Resource | `[virtual]`
isLoaded(void) const | Ogre::Resource |
load(void) | Ogre::Quake3Shader | `[virtual]`
mHandle | Ogre::Resource | `[protected]`
mIsLoaded | Ogre::Resource | `[protected]`
mLastAccess | Ogre::Resource | `[protected]`
mName | Ogre::Resource | `[protected]`
mSize | Ogre::Resource | `[protected]`
numPasses | Ogre::Quake3Shader |
pass | Ogre::Quake3Shader |
PassList typedef | Ogre::Quake3Shader |
Quake3Shader(const String &name) | Ogre::Quake3Shader |
Resource() | Ogre::Resource |
skyDome | Ogre::Quake3Shader |
touch(void) | Ogre::Resource | `[virtual]`
unload(void) | Ogre::Quake3Shader | `[virtual]`
~Quake3Shader() | Ogre::Quake3Shader |
~Resource() | Ogre::Resource | `[virtual]`

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:50:21 2004