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# OgreBspSceneManager.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://ogre.sourceforge.net/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __BspSceneManager_H__
    00026 #define __BspSceneManager_H__
    00027
    00028
    00029 #include "OgreBspPrerequisites.h"
    00030 #include "OgreSceneManager.h"
    00031 #include "OgreStaticFaceGroup.h"
    00032 #include "OgreRenderOperation.h"
    00033 #include <set>
    00034
    00035
    00036 namespace Ogre {
    00037
    00038     // Forward declaration
    00039     class BspIntersectionSceneManager;
    00040
    00062     class BspSceneManager : public SceneManager
    00063     {
    00064         friend class BspIntersectionSceneManager;
    00065     protected:
    00066
    00067         // Pointer to resource manager just for singleton management
    00068         BspResourceManager* mBspResMgr;
    00069
    00070         // World geometry
    00071         BspLevel* mLevel;
    00072
    00073         // State variables for rendering WIP
    00074         // Set of face groups (by index) already included
    00075         typedef std::set<int> FaceGroupSet;
    00076         FaceGroupSet mFaceGroupSet;
    00077         // Material -> face group hashmap
    00078         typedef std::map<Material*, std::vector<StaticFaceGroup*>, materialLess > MaterialFaceGroupMap;
    00079         MaterialFaceGroupMap mMatFaceGroupMap;
    00080
    00081         RenderOperation mRenderOp;
    00082
    00083         // Debugging features
    00084         bool mShowNodeAABs;
    00085         RenderOperation mAABGeometry;
    00086
    00093         BspNode* walkTree(Camera* camera, bool onlyShadowCasters);
    00095         void processVisibleLeaf(BspNode* leaf, Camera* cam, bool onlyShadowCasters);
    00096
    00098         unsigned int cacheGeometry(unsigned int* pIndexes, const StaticFaceGroup* faceGroup);
    00099
    00101         void freeMemory(void);
    00102
    00104         void addBoundingBox(AxisAlignedBox& aab, bool visible);
    00105
    00107         void renderStaticGeometry(void);
    00108
    00109
    00110         typedef std::set<const MovableObject*> MovablesForRendering;
    00111         MovablesForRendering mMovablesForRendering;
    00112
    00113     public:
    00114         BspSceneManager();
    00115         ~BspSceneManager();
    00116
    00118         void setWorldGeometry(const String& filename);
    00119
    00123         void showNodeBoxes(bool show);
    00124
    00126         ViewPoint getSuggestedViewpoint(bool random = false);
    00127
    00128         BspLevel* getLevel(void) {return mLevel; }
    00129
    00131         void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
    00132
    00134         void _renderVisibleObjects(void);
    00135
    00137         SceneNode * createSceneNode ( void );
    00139         SceneNode * createSceneNode ( const String &name );
    00140
    00142         void _notifyObjectMoved(const MovableObject* mov, const Vector3& pos);
    00144         void _notifyObjectDetached(const MovableObject* mov);
    00145
    00158         /*
    00159         virtual AxisAlignedBoxSceneQuery*
    00160             createAABBQuery(const AxisAlignedBox& box, unsigned long mask = 0xFFFFFFFF);
    00161         */
    00174         /*
    00175         virtual SphereSceneQuery*
    00176             createSphereQuery(const Sphere& sphere, unsigned long mask = 0xFFFFFFFF);
    00177         */
    00190         /*
    00191         virtual RaySceneQuery*
    00192             createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF);
    00193         */
    00205         virtual IntersectionSceneQuery*
    00206             createIntersectionQuery(unsigned long mask = 0xFFFFFFFF);
    00207
    00208     };
    00209
    00211     class BspIntersectionSceneQuery : public DefaultIntersectionSceneQuery
    00212     {
    00213     public:
    00214         BspIntersectionSceneQuery(SceneManager* creator);
    00215
    00217         void execute(IntersectionSceneQueryListener* listener);
    00218
    00219     };
    00220
    00221 }
    00222
    00223 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:16 2004