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# OgreRefAppBall.cpp

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of the OGRE Reference Application, a layer built
    00004 on top of OGRE(Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #include "OgreRefAppBall.h"
    00026 #include "OgreRefAppWorld.h"
    00027
    00028 namespace OgreRefApp
    00029 {
    00030
    00031     //-------------------------------------------------------------------------
    00032     Ball::Ball(const String& name, Real radius) : ApplicationObject(name)
    00033     {
    00034         mRadius = radius;
    00035         setUp(name);
    00036     }
    00037     //-------------------------------------------------------------------------
    00038     Ball::~Ball()
    00039     {
    00040
    00041     }
    00042     //-------------------------------------------------------------------------
    00043     void Ball::setUp(const String& name)
    00044     {
    00045         // Create visual presence
    00046         SceneManager* sm = World::getSingleton().getSceneManager();
    00047         mEntity = sm->createEntity(name, "sphere.mesh");
    00048         mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
    00049         // Scale down, default size is 100
    00050         Real scale = mRadius / 100.0f;
    00051         mSceneNode->scale(scale, scale, scale);
    00052
    00053         mSceneNode->attachObject(mEntity);
    00054         // Add reverse reference
    00055         mEntity->setUserObject(this);
    00056
    00057         // Create mass body
    00058         mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id());
    00059         // Set reverse reference
    00060         mOdeBody->setData(this);
    00061         // Set mass
    00062         setMassSphere(0.1, mRadius); // TODO change to more realistic values
    00063
    00064         this->setBounceParameters(0.7, 0.1);
    00065         this->setSoftness(0.0f);
    00066         this->setFriction(Math::POS_INFINITY);
    00067
    00068         // Create collision proxy
    00069         dSphere* odeSphere = new dSphere(0, mRadius);
    00070         mCollisionProxies.push_back(odeSphere);
    00071         updateCollisionProxies();
    00072
    00073
    00074     }
    00075
    00076
    00077 }

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:41 2004