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# OgreRenderQueue.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __RenderQueue_H__
    00026 #define __RenderQueue_H__
    00027
    00028 #include "OgrePrerequisites.h"
    00029 #include "OgreIteratorWrappers.h"
    00030
    00031 namespace Ogre {
    00032
    00036     enum RenderQueueGroupID
    00037     {
    00039         RENDER_QUEUE_BACKGROUND = 0,
    00041         RENDER_QUEUE_SKIES_EARLY = 5,
    00042         RENDER_QUEUE_1 = 10,
    00043         RENDER_QUEUE_2 = 20,
    00044         RENDER_QUEUE_3 = 30,
    00045         RENDER_QUEUE_4 = 40,
    00047         RENDER_QUEUE_MAIN = 50,
    00048         RENDER_QUEUE_6 = 60,
    00049         RENDER_QUEUE_7 = 70,
    00050         RENDER_QUEUE_8 = 80,
    00051         RENDER_QUEUE_9 = 90,
    00053         RENDER_QUEUE_SKIES_LATE = 95,
    00055         RENDER_QUEUE_OVERLAY = 100
    00056     };
    00057
    00058     #define RENDERABLE_DEFAULT_PRIORITY  100
    00059
    00071     class _OgreExport RenderQueue
    00072     {
    00073     public:
    00074         typedef std::map< RenderQueueGroupID, RenderQueueGroup* > RenderQueueGroupMap;
    00076         typedef MapIterator<RenderQueueGroupMap> QueueGroupIterator;
    00077     protected:
    00078         RenderQueueGroupMap mGroups;
    00080         RenderQueueGroupID mDefaultQueueGroup;
    00082         ushort mDefaultRenderablePriority;
    00083
    00084         bool mSplitPassesByLightingType;
    00085         bool mSplitNoShadowPasses;
    00086     public:
    00087         RenderQueue();
    00088         virtual ~RenderQueue();
    00089
    00092         void clear(void);
    00093
    00099         RenderQueueGroup* getQueueGroup(RenderQueueGroupID qid);
    00100
    00123         void addRenderable(Renderable* pRend, RenderQueueGroupID groupID, ushort priority);
    00124
    00142         void addRenderable(Renderable* pRend, RenderQueueGroupID groupId);
    00143
    00156         void addRenderable(Renderable* pRend);
    00157
    00161         RenderQueueGroupID getDefaultQueueGroup(void) const;
    00162
    00167         void setDefaultRenderablePriority(ushort priority);
    00168
    00172         ushort getDefaultRenderablePriority(void) const;
    00173
    00177         void setDefaultQueueGroup(RenderQueueGroupID grp);
    00178
    00180         QueueGroupIterator _getQueueGroupIterator(void);
    00184         void setSplitPassesByLightingType(bool split);
    00189         void setSplitNoShadowPasses(bool split);
    00190     };
    00191
    00192
    00193 }
    00194
    00195
    00196 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:42 2004