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# OgreD3D7Device.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #define D3D_OVERLOADS
    00026
    00027 #ifndef __D3DDEVICE_H_
    00028 #define __D3DDEVICE_H_
    00029
    00030 // Precompiler options
    00031 #include "OgreD3D7Prerequisites.h"
    00032
    00033 namespace Ogre
    00034 {
    00036     class _OgreD3DExport D3DDevice
    00037     {
    00038
    00039
    00040     private:
    00041         String mDeviceName;
    00042         String mDeviceDescription;
    00043         D3DDEVICEDESC7 mD3DDeviceDesc;
    00044         bool mIsHardwareAccelerated;
    00045         bool mNeedsZBuffer;
    00046         std::vector<DDPIXELFORMAT> mDepthBufferFormats;
    00047         ushort mStencilBufferDepth;
    00048
    00049
    00050
    00051         LPDIRECT3D7 lpD3D;
    00052         D3DVIEWPORT7 mViewport;
    00053         D3DRECT rcViewportRect;
    00054
    00055         DDDriver* mParentDriver;
    00056
    00057         // Private functions
    00058         void createViewport(void);
    00059         void setViewportSize(void);
    00060
    00061
    00062
    00063
    00064     public:
    00065         // Constructors
    00066         D3DDevice(); // Default
    00067         D3DDevice(const D3DDevice &ob); // Copy
    00068         D3DDevice(LPDIRECT3D7 lpDirect3D, LPSTR lpDeviceDesc, LPSTR lpDeviceName,
    00069                     LPD3DDEVICEDESC7 lpD3DDeviceDesc);
    00070         ~D3DDevice();
    00071         void Cleanup(void);
    00072         void logCaps(void) const;
    00073
    00075         LPDIRECT3DDEVICE7 createDevice(LPDIRECTDRAWSURFACE7 renderTarget);
    00076         LPDIRECT3D7 getID3D(void);
    00077
    00078         // Overloaded operator =
    00079         D3DDevice operator=(const D3DDevice &orig);
    00080
    00081         // Information accessors
    00082         String DeviceName(void) const;
    00083         String DeviceDescription(void) const;
    00084         bool HardwareAccelerated(void) const;
    00085         bool NeedsZBuffer(void) const;
    00086
    00087         void createDepthBuffer(LPDIRECTDRAWSURFACE7 renderTarget);
    00088
    00089
    00090         void setViewMatrix(D3DMATRIX *mat);
    00091         void setProjectionMatrix(D3DMATRIX *mat);
    00092         void setWorldMatrix(D3DMATRIX *mat);
    00093
    00094         void beginScene(void);
    00095         void endScene(void);
    00096         void setAmbientLight(float r, float g, float b);
    00097
    00098
    00099
    00100         friend static HRESULT CALLBACK EnumZBuffersCallback(DDPIXELFORMAT* pddpf,
    00101             VOID* pFormats);
    00102
    00103
    00104         // Capability access
    00105         bool CanMipMap(void) const;
    00106         bool CanBilinearFilter(void) const;
    00107         bool CanTrilinearFilter(void) const;
    00108         unsigned int RenderBitDepth(void) const;
    00109         unsigned int ZBufferBitDepth(void) const;
    00110         bool CanHWTransformAndLight(void) const;
    00111         unsigned int MaxSinglePassTextureLayers(void) const;
    00112         ushort StencilBufferBitDepth(void) const;
    00113
    00114
    00115
    00116
    00117
    00118
    00119     };
    00120 } // Namespace Ogre
    00121 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:18 2004