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# OgreBspResourceManager.cpp

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #include "OgreBspResourceManager.h"
    00026 #include "OgreBspLevel.h"
    00027 #include "OgreQuake3ShaderManager.h"
    00028
    00029
    00030 namespace Ogre {
    00031
    00032     //-----------------------------------------------------------------------
    00033     template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0;
    00034     BspResourceManager* BspResourceManager::getSingletonPtr(void)
    00035     {
    00036         return ms_Singleton;
    00037     }
    00038     BspResourceManager& BspResourceManager::getSingleton(void)
    00039     {
    00040         assert( ms_Singleton );  return ( *ms_Singleton );
    00041     }
    00042     //-----------------------------------------------------------------------
    00043
    00044     //-----------------------------------------------------------------------
    00045     BspResourceManager::BspResourceManager()
    00046     {
    00047         // Also create related shader manager (singleton managed)
    00048         mShaderMgr = new Quake3ShaderManager();
    00049     }
    00050     //-----------------------------------------------------------------------
    00051     BspResourceManager::~BspResourceManager()
    00052     {
    00053         delete mShaderMgr;
    00054     }
    00055     //-----------------------------------------------------------------------
    00056     BspLevel* BspResourceManager::load( const String& filename, int priority)
    00057     {
    00058         // Only 1 BSP level allowed loaded at once
    00059         unloadAndDestroyAll();
    00060
    00061         BspLevel* pBsp = (BspLevel*)create(filename);
    00062         ResourceManager::load(pBsp, priority);
    00063         return pBsp;
    00064
    00065     }
    00066     //-----------------------------------------------------------------------
    00067     Resource* BspResourceManager::create( const String& name)
    00068     {
    00069         return new BspLevel(name);
    00070
    00071     }
    00072
    00073
    00074 }

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:16 2004