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# Ogre::BspSceneManager Member List

This is the complete list of members for Ogre::BspSceneManager, including all inherited members.

_applySceneAnimations(void) | Ogre::SceneManager | `[virtual]`
_findVisibleObjects(Camera *cam, bool onlyShadowCasters) | Ogre::BspSceneManager | `[virtual]`
_notifyAutotrackingSceneNode(SceneNode *node, bool autoTrack) | Ogre::SceneManager |
_notifyObjectDetached(const MovableObject *mov) | Ogre::BspSceneManager |
_notifyObjectMoved(const MovableObject *mov, const Vector3 &pos) | Ogre::BspSceneManager |
_populateLightList(const Vector3 &position, Real radius, LightList &destList) | Ogre::SceneManager | `[virtual]`
_queueSkiesForRendering(Camera *cam) | Ogre::SceneManager | `[virtual]`
_renderScene(Camera *camera, Viewport *vp, bool includeOverlays) | Ogre::SceneManager | `[virtual]`
_renderVisibleObjects(void) | Ogre::BspSceneManager | `[virtual]`
_setDestinationRenderSystem(RenderSystem *sys) | Ogre::SceneManager | `[virtual]`
_updateSceneGraph(Camera *cam) | Ogre::SceneManager | `[virtual]`
addBoundingBox(AxisAlignedBox &aab, bool visible) | Ogre::BspSceneManager | `[protected]`
addRenderQueueListener(RenderQueueListener *newListener) | Ogre::SceneManager | `[virtual]`
AnimationIterator typedef | Ogre::SceneManager |
AnimationList typedef | Ogre::SceneManager | `[protected]`
AutoTrackingSceneNodes typedef | Ogre::SceneManager | `[protected]`
BillboardSetIterator typedef | Ogre::SceneManager |
BillboardSetList typedef | Ogre::SceneManager | `[protected]`
BoxPlane enum name | Ogre::SceneManager | `[protected]`
BP_BACK enum value | Ogre::SceneManager | `[protected]`
BP_DOWN enum value | Ogre::SceneManager | `[protected]`
BP_FRONT enum value | Ogre::SceneManager | `[protected]`
BP_LEFT enum value | Ogre::SceneManager | `[protected]`
BP_RIGHT enum value | Ogre::SceneManager | `[protected]`
BP_UP enum value | Ogre::SceneManager | `[protected]`
BspIntersectionSceneManager class | Ogre::BspSceneManager | `[friend]`
BspSceneManager() | Ogre::BspSceneManager |
cacheGeometry(unsigned int *pIndexes, const StaticFaceGroup *faceGroup) | Ogre::BspSceneManager | `[protected]`
CameraIterator typedef | Ogre::SceneManager |
CameraList typedef | Ogre::SceneManager | `[protected]`
clearScene(void) | Ogre::SceneManager | `[virtual]`
createAABBQuery(const AxisAlignedBox &box, unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
createAnimation(const String &name, Real length) | Ogre::SceneManager | `[virtual]`
createAnimationState(const String &animName) | Ogre::SceneManager | `[virtual]`
createBillboardSet(const String &name, unsigned int poolSize=20) | Ogre::SceneManager | `[virtual]`
createCamera(const String &name) | Ogre::SceneManager | `[virtual]`
createEntity(const String &entityName, const String &meshName) | Ogre::SceneManager | `[virtual]`
createEntity(const String &entityName, PrefabType ptype) | Ogre::SceneManager | `[virtual]`
createIntersectionQuery(unsigned long mask=0xFFFFFFFF) | Ogre::BspSceneManager | `[virtual]`
createLight(const String &name) | Ogre::SceneManager | `[virtual]`
createMaterial(const String &name) | Ogre::SceneManager | `[virtual]`
createOverlay(const String &name, ushort zorder=100) | Ogre::SceneManager | `[virtual]`
createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList &volumes, unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
createRayQuery(const Ray &ray, unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
createSceneNode(void) | Ogre::BspSceneManager | `[virtual]`
createSceneNode(const String &name) | Ogre::BspSceneManager | `[virtual]`
createShadowTextures(unsigned short size, unsigned short count) | Ogre::SceneManager | `[protected, virtual]`
createSkyboxPlane(BoxPlane bp, Real distance, const Quaternion &orientation) | Ogre::SceneManager | `[protected]`
createSkydomePlane(BoxPlane bp, Real curvature, Real tiling, Real distance, const Quaternion &orientation, int xsegments=16, int ysegments=16, int ySegmentsToKeep=-1) | Ogre::SceneManager | `[protected]`
createSphereQuery(const Sphere &sphere, unsigned long mask=0xFFFFFFFF) | Ogre::SceneManager | `[virtual]`
deriveShadowCasterPass(Pass *pass) | Ogre::SceneManager | `[protected]`
deriveShadowReceiverPass(Pass *pass) | Ogre::SceneManager | `[protected]`
destroyAllAnimations(void) | Ogre::SceneManager | `[virtual]`
destroyAllAnimationStates(void) | Ogre::SceneManager | `[virtual]`
destroyAllOverlays(void) | Ogre::SceneManager | `[virtual]`
destroyAnimation(const String &name) | Ogre::SceneManager | `[virtual]`
destroyAnimationState(const String &name) | Ogre::SceneManager | `[virtual]`
destroyOverlay(const String &name) | Ogre::SceneManager | `[virtual]`
destroyQuery(SceneQuery *query) | Ogre::SceneManager | `[virtual]`
destroySceneNode(const String &name) | Ogre::SceneManager | `[virtual]`
EntityIterator typedef | Ogre::SceneManager |
EntityList typedef | Ogre::SceneManager | `[protected]`
FaceGroupSet typedef | Ogre::BspSceneManager | `[protected]`
findLightsAffectingFrustum(const Camera *camera) | Ogre::SceneManager | `[protected, virtual]`
findShadowCastersForLight(const Light *light, const Camera *camera) | Ogre::SceneManager | `[protected, virtual]`
fireRenderQueueEnded(RenderQueueGroupID id) | Ogre::SceneManager | `[protected]`
fireRenderQueueStarted(RenderQueueGroupID id) | Ogre::SceneManager | `[protected]`
freeMemory(void) | Ogre::BspSceneManager | `[protected]`
getAmbientLight(void) const | Ogre::SceneManager |
getAnimation(const String &name) const | Ogre::SceneManager | `[virtual]`
getAnimationIterator(void) | Ogre::SceneManager |
getAnimationState(const String &animName) | Ogre::SceneManager | `[virtual]`
getAnimationStateIterator(void) | Ogre::SceneManager |
getBillboardSet(const String &name) | Ogre::SceneManager | `[virtual]`
getBillboardSetIterator(void) | Ogre::SceneManager |
getCamera(const String &name) | Ogre::SceneManager | `[virtual]`
getCameraIterator(void) | Ogre::SceneManager |
getDefaultMaterialSettings(void) | Ogre::SceneManager | `[virtual]`
getEntity(const String &name) | Ogre::SceneManager | `[virtual]`
getEntityIterator(void) | Ogre::SceneManager |
getFogColour(void) const | Ogre::SceneManager | `[virtual]`
getFogDensity(void) const | Ogre::SceneManager | `[virtual]`
getFogEnd(void) const | Ogre::SceneManager | `[virtual]`
getFogMode(void) const | Ogre::SceneManager | `[virtual]`
getFogStart(void) const | Ogre::SceneManager | `[virtual]`
getLevel(void) | Ogre::BspSceneManager |
getLight(const String &name) | Ogre::SceneManager | `[virtual]`
getLightIterator(void) | Ogre::SceneManager |
getMaterial(const String &name) | Ogre::SceneManager | `[virtual]`
getMaterial(int handle) | Ogre::SceneManager | `[virtual]`
getOption(const String &strKey, void *pDestValue) | Ogre::SceneManager | `[virtual]`
getOptionKeys(std::list< String > &refKeys) | Ogre::SceneManager | `[virtual]`
getOptionValues(const String &strKey, std::list< SDDataChunk > &refValueList) | Ogre::SceneManager | `[virtual]`
getOverlay(const String &name) | Ogre::SceneManager | `[virtual]`
getRenderQueue(void) | Ogre::SceneManager | `[protected, virtual]`
getRootSceneNode(void) const | Ogre::SceneManager | `[virtual]`
getSceneNode(const String &name) const | Ogre::SceneManager | `[virtual]`
getShadowColour(void) const | Ogre::SceneManager | `[virtual]`
getShadowDirectionalLightExtrusionDistance(void) const | Ogre::SceneManager | `[virtual]`
getShadowFarDistance(void) const | Ogre::SceneManager | `[virtual]`
getShadowIndexBufferSize(void) const | Ogre::SceneManager | `[virtual]`
getShadowTechnique(void) const | Ogre::SceneManager | `[virtual]`
getShadowTextureCount(void) const | Ogre::SceneManager |
getShadowTextureSize(void) const | Ogre::SceneManager |
getShowBoundingBoxes() const | Ogre::SceneManager |
getShowDebugShadows(void) const | Ogre::SceneManager | `[virtual]`
getSuggestedViewpoint(bool random=false) | Ogre::BspSceneManager | `[virtual]`
hasOption(const String &strKey) const | Ogre::SceneManager | `[virtual]`
IlluminationRenderStage enum name | Ogre::SceneManager |
initRenderQueue(void) | Ogre::SceneManager | `[protected, virtual]`
initShadowVolumeMaterials(void) | Ogre::SceneManager | `[protected, virtual]`
IRS_AMBIENT enum value | Ogre::SceneManager |
IRS_DECAL enum value | Ogre::SceneManager |
IRS_NONE enum value | Ogre::SceneManager |
IRS_PER_LIGHT enum value | Ogre::SceneManager |
IRS_RENDER_MODULATIVE_PASS enum value | Ogre::SceneManager |
IRS_RENDER_TO_TEXTURE enum value | Ogre::SceneManager |
LightIterator typedef | Ogre::SceneManager |
mAABGeometry | Ogre::BspSceneManager | `[protected]`
mAmbientLight | Ogre::SceneManager | `[protected]`
mAnimationsList | Ogre::SceneManager | `[protected]`
mAnimationStates | Ogre::SceneManager | `[protected]`
manualRender(RenderOperation *rend, Pass *pass, Viewport *vp, const Matrix4 &worldMatrix, const Matrix4 &viewMatrix, const Matrix4 &projMatrix, bool doBeginEndFrame=false) | Ogre::SceneManager | `[virtual]`
MaterialFaceGroupMap typedef | Ogre::BspSceneManager | `[protected]`
mAutoParamDataSource | Ogre::SceneManager | `[protected]`
mAutoTrackingSceneNodes | Ogre::SceneManager | `[protected]`
mBillboardSets | Ogre::SceneManager | `[protected]`
mBspResMgr | Ogre::BspSceneManager | `[protected]`
mCamChanged | Ogre::SceneManager | `[protected]`
mCameraInProgress | Ogre::SceneManager | `[protected]`
mCameras | Ogre::SceneManager | `[protected]`
mCurrentShadowTexture | Ogre::SceneManager | `[protected]`
mCurrentViewport | Ogre::SceneManager | `[protected]`
mDebugShadows | Ogre::SceneManager | `[protected]`
mDestRenderSystem | Ogre::SceneManager | `[protected]`
mDisplayNodes | Ogre::SceneManager | `[protected]`
mEntities | Ogre::SceneManager | `[protected]`
mFaceGroupSet | Ogre::BspSceneManager | `[protected]`
mFiniteExtrusionParams | Ogre::SceneManager | `[protected]`
mFogColour | Ogre::SceneManager | `[protected]`
mFogDensity | Ogre::SceneManager | `[protected]`
mFogEnd | Ogre::SceneManager | `[protected]`
mFogMode | Ogre::SceneManager | `[protected]`
mFogStart | Ogre::SceneManager | `[protected]`
mFullScreenQuad | Ogre::SceneManager | `[protected]`
mIlluminationStage | Ogre::SceneManager | `[protected]`
mInfiniteExtrusionParams | Ogre::SceneManager | `[protected]`
mLevel | Ogre::BspSceneManager | `[protected]`
mLights | Ogre::SceneManager | `[protected]`
mLightsAffectingFrustum | Ogre::SceneManager | `[protected]`
mMatFaceGroupMap | Ogre::BspSceneManager | `[protected]`
mMovablesForRendering | Ogre::BspSceneManager | `[protected]`
MovablesForRendering typedef | Ogre::BspSceneManager | `[protected]`
mRenderOp | Ogre::BspSceneManager | `[protected]`
mRenderQueue | Ogre::SceneManager | `[protected]`
mRenderQueueListeners | Ogre::SceneManager | `[protected]`
mSceneNodes | Ogre::SceneManager | `[protected]`
mSceneRoot | Ogre::SceneManager | `[protected]`
mShadowCasterAABBQuery | Ogre::SceneManager | `[protected]`
mShadowCasterList | Ogre::SceneManager | `[protected]`
mShadowCasterPlainBlackPass | Ogre::SceneManager | `[protected]`
mShadowCasterQueryListener | Ogre::SceneManager | `[protected]`
mShadowCasterSphereQuery | Ogre::SceneManager | `[protected]`
mShadowColour | Ogre::SceneManager | `[protected]`
mShadowDebugPass | Ogre::SceneManager | `[protected]`
mShadowDirLightExtrudeDist | Ogre::SceneManager | `[protected]`
mShadowFarDist | Ogre::SceneManager | `[protected]`
mShadowFarDistSquared | Ogre::SceneManager | `[protected]`
mShadowIndexBuffer | Ogre::SceneManager | `[protected]`
mShadowIndexBufferSize | Ogre::SceneManager | `[protected]`
mShadowMaterialInitDone | Ogre::SceneManager | `[protected]`
mShadowModulativePass | Ogre::SceneManager | `[protected]`
mShadowReceiverPass | Ogre::SceneManager | `[protected]`
mShadowStencilPass | Ogre::SceneManager | `[protected]`
mShadowTechnique | Ogre::SceneManager | `[protected]`
mShadowTextureCount | Ogre::SceneManager | `[protected]`
mShadowTextureFadeEnd | Ogre::SceneManager | `[protected]`
mShadowTextureFadeStart | Ogre::SceneManager | `[protected]`
mShadowTextureOffset | Ogre::SceneManager | `[protected]`
mShadowTextures | Ogre::SceneManager | `[protected]`
mShadowTextureSize | Ogre::SceneManager | `[protected]`
mShadowUseInfiniteFarPlane | Ogre::SceneManager | `[protected]`
mShowBoundingBoxes | Ogre::SceneManager | `[protected]`
mShowNodeAABs | Ogre::BspSceneManager | `[protected]`
mSkyBoxDrawFirst | Ogre::SceneManager | `[protected]`
mSkyBoxEnabled | Ogre::SceneManager | `[protected]`
mSkyBoxEntity | Ogre::SceneManager | `[protected]`
mSkyBoxNode | Ogre::SceneManager | `[protected]`
mSkyBoxOrientation | Ogre::SceneManager | `[protected]`
mSkyDomeDrawFirst | Ogre::SceneManager | `[protected]`
mSkyDomeEnabled | Ogre::SceneManager | `[protected]`
mSkyDomeEntity | Ogre::SceneManager | `[protected]`
mSkyDomeNode | Ogre::SceneManager | `[protected]`
mSkyDomeOrientation | Ogre::SceneManager | `[protected]`
mSkyPlane | Ogre::SceneManager | `[protected]`
mSkyPlaneDrawFirst | Ogre::SceneManager | `[protected]`
mSkyPlaneEnabled | Ogre::SceneManager | `[protected]`
mSkyPlaneEntity | Ogre::SceneManager | `[protected]`
mSkyPlaneNode | Ogre::SceneManager | `[protected]`
PrefabType enum name | Ogre::SceneManager |
prepareShadowTextures(Camera *cam, Viewport *vp) | Ogre::SceneManager | `[protected, virtual]`
processVisibleLeaf(BspNode *leaf, Camera *cam, bool onlyShadowCasters) | Ogre::BspSceneManager | `[protected]`
PT_PLANE enum value | Ogre::SceneManager |
removeAllBillboardSets(void) | Ogre::SceneManager | `[virtual]`
removeAllCameras(void) | Ogre::SceneManager | `[virtual]`
removeAllEntities(void) | Ogre::SceneManager | `[virtual]`
removeAllLights(void) | Ogre::SceneManager | `[virtual]`
removeBillboardSet(BillboardSet *set) | Ogre::SceneManager | `[virtual]`
removeBillboardSet(const String &name) | Ogre::SceneManager | `[virtual]`
removeCamera(Camera *cam) | Ogre::SceneManager | `[virtual]`
removeCamera(const String &name) | Ogre::SceneManager | `[virtual]`
removeEntity(Entity *ent) | Ogre::SceneManager | `[virtual]`
removeEntity(const String &name) | Ogre::SceneManager | `[virtual]`
removeLight(const String &name) | Ogre::SceneManager | `[virtual]`
removeLight(Light *light) | Ogre::SceneManager | `[virtual]`
removeRenderQueueListener(RenderQueueListener *delListener) | Ogre::SceneManager | `[virtual]`
renderAdditiveStencilShadowedQueueGroupObjects(RenderQueueGroup *group) | Ogre::SceneManager | `[protected, virtual]`
renderBasicQueueGroupObjects(RenderQueueGroup *pGroup) | Ogre::SceneManager | `[protected, virtual]`
renderModulativeStencilShadowedQueueGroupObjects(RenderQueueGroup *group) | Ogre::SceneManager | `[protected, virtual]`
renderModulativeTextureShadowedQueueGroupObjects(RenderQueueGroup *group) | Ogre::SceneManager | `[protected, virtual]`
renderObjects(const RenderPriorityGroup::SolidRenderablePassMap &objs, bool doLightIteration, const LightList *manualLightList=0) | Ogre::SceneManager | `[protected, virtual]`
renderObjects(const RenderPriorityGroup::TransparentRenderablePassList &objs, bool doLightIteration, const LightList *manualLightList=0) | Ogre::SceneManager | `[protected, virtual]`
renderQueueGroupObjects(RenderQueueGroup *group) | Ogre::SceneManager | `[protected, virtual]`
RenderQueueListenerList typedef | Ogre::SceneManager | `[protected]`
renderShadowVolumesToStencil(const Light *light, const Camera *cam) | Ogre::SceneManager | `[protected, virtual]`
renderSingleObject(Renderable *rend, Pass *pass, bool doLightIteration, const LightList *manualLightList=0) | Ogre::SceneManager | `[protected, virtual]`
renderSingleShadowVolumeToStencil(ShadowRenderable *sr, bool zfail, bool stencil2sided, const LightList *manualLightList, bool bSecondPass) | Ogre::SceneManager | `[protected]`
renderStaticGeometry(void) | Ogre::BspSceneManager | `[protected]`
renderTextureShadowCasterQueueGroupObjects(RenderQueueGroup *group) | Ogre::SceneManager | `[protected, virtual]`
renderTextureShadowReceiverQueueGroupObjects(RenderQueueGroup *group) | Ogre::SceneManager | `[protected, virtual]`
renderTransparentShadowCasterObjects(const RenderPriorityGroup::TransparentRenderablePassList &objs, bool doLightIteration, const LightList *manualLightList=0) | Ogre::SceneManager | `[protected, virtual]`
SceneLightList typedef | Ogre::SceneManager | `[protected]`
SceneManager() | Ogre::SceneManager |
SceneNodeList typedef | Ogre::SceneManager | `[protected]`
setAmbientLight(const ColourValue &colour) | Ogre::SceneManager |
setDisplaySceneNodes(bool display) | Ogre::SceneManager | `[virtual]`
setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0) | Ogre::SceneManager |
setOption(const String &strKey, const void *pValue) | Ogre::SceneManager | `[virtual]`
setPass(Pass *pass) | Ogre::SceneManager | `[protected, virtual]`
setShadowColour(const ColourValue &colour) | Ogre::SceneManager | `[virtual]`
setShadowDirectionalLightExtrusionDistance(Real dist) | Ogre::SceneManager | `[virtual]`
setShadowDirLightTextureOffset(Real offset) | Ogre::SceneManager | `[virtual]`
setShadowFarDistance(Real distance) | Ogre::SceneManager | `[virtual]`
setShadowIndexBufferSize(size_t size) | Ogre::SceneManager | `[virtual]`
setShadowTechnique(ShadowTechnique technique) | Ogre::SceneManager | `[virtual]`
setShadowTextureCount(unsigned short count) | Ogre::SceneManager | `[virtual]`
setShadowTextureFadeEnd(Real fadeEnd) | Ogre::SceneManager | `[virtual]`
setShadowTextureFadeStart(Real fadeStart) | Ogre::SceneManager | `[virtual]`
setShadowTextureSettings(unsigned short size, unsigned short count) | Ogre::SceneManager | `[virtual]`
setShadowTextureSize(unsigned short size) | Ogre::SceneManager | `[virtual]`
setShadowUseInfiniteFarPlane(bool enable) | Ogre::SceneManager | `[virtual]`
setShadowVolumeStencilState(bool secondpass, bool zfail, bool twosided) | Ogre::SceneManager | `[protected, virtual]`
setShowDebugShadows(bool debug) | Ogre::SceneManager | `[virtual]`
setSkyBox(bool enable, const String &materialName, Real distance=5000, bool drawFirst=true, const Quaternion &orientation=Quaternion::IDENTITY) | Ogre::SceneManager | `[virtual]`
setSkyDome(bool enable, const String &materialName, Real curvature=10, Real tiling=8, Real distance=4000, bool drawFirst=true, const Quaternion &orientation=Quaternion::IDENTITY, int xsegments=16, int ysegments=16, int ysegments_keep=-1) | Ogre::SceneManager | `[virtual]`
setSkyPlane(bool enable, const Plane &plane, const String &materialName, Real scale=1000, Real tiling=10, bool drawFirst=true, Real bow=0, int xsegments=1, int ysegments=1) | Ogre::SceneManager | `[virtual]`
setViewport(Viewport *vp) | Ogre::SceneManager | `[protected, virtual]`
setWorldGeometry(const String &filename) | Ogre::BspSceneManager | `[virtual]`
ShadowCasterList typedef | Ogre::SceneManager | `[protected]`
ShadowTextureList typedef | Ogre::SceneManager | `[protected]`
showBoundingBoxes(bool bShow) | Ogre::SceneManager |
showNodeBoxes(bool show) | Ogre::BspSceneManager |
useRenderableViewProjMode(Renderable *pRend) | Ogre::SceneManager | `[protected]`
validatePassForRendering(Pass *pass) | Ogre::SceneManager | `[protected]`
validateRenderableForRendering(Pass *pass, Renderable *rend) | Ogre::SceneManager | `[protected]`
walkTree(Camera *camera, bool onlyShadowCasters) | Ogre::BspSceneManager | `[protected]`
~BspSceneManager() | Ogre::BspSceneManager |
~SceneManager() | Ogre::SceneManager | `[virtual]`

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:49:10 2004