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# OgreGLTextureManager.cpp

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025
    00026 #include "OgreGLTextureManager.h"
    00027
    00028 namespace Ogre {
    00029     //-----------------------------------------------------------------------------
    00030     GLTextureManager::GLTextureManager(GLSupport& support)
    00031         : TextureManager(), mGLSupport(support)
    00032     {
    00033     }
    00034     //-----------------------------------------------------------------------------
    00035     GLTextureManager::~GLTextureManager()
    00036     {
    00037         this->unloadAndDestroyAll();
    00038     }
    00039     //-----------------------------------------------------------------------------
    00040     Texture* GLTextureManager::create( const String& name, TextureType texType)
    00041     {
    00042         GLTexture* t = new GLTexture(name, mGLSupport, texType);
    00043         t->enable32Bit(mIs32Bit);
    00044         return t;
    00045     }
    00046     //-----------------------------------------------------------------------------
    00047     Texture* GLTextureManager::createManual( const String& name,
    00048         TextureType texType, uint width, uint height, uint num_mips,
    00049         PixelFormat format, TextureUsage usage )
    00050     {
    00051         GLTexture* t = new GLTexture(name, mGLSupport, texType, width, height, num_mips, format, usage);
    00052         t->enable32Bit(mIs32Bit);
    00053         return t;
    00054     }
    00055     //-----------------------------------------------------------------------------
    00056     void GLTextureManager::unloadAndDestroyAll()
    00057     {
    00058         // Unload & delete resources in turn
    00059         for (ResourceMap::iterator i = mResources.begin(); i != mResources.end(); ++i)
    00060         {
    00061             i->second->unload();
    00062             delete i->second;
    00063         }
    00064
    00065         // Empty the list
    00066         mResources.clear();
    00067     }
    00068
    00069 }

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:26 2004