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# Ogre::D3D9RenderSystem Member List

This is the complete list of members for Ogre::D3D9RenderSystem, including all inherited members.

__SetRenderState(D3DRENDERSTATETYPE state, DWORD value) | Ogre::D3D9RenderSystem | `[private]`
__SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) | Ogre::D3D9RenderSystem | `[private]`
__SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) | Ogre::D3D9RenderSystem | `[private]`
_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram) | Ogre::D3D9RenderSystem | `[virtual]`
_beginFrame(void) | Ogre::D3D9RenderSystem | `[virtual]`
_beginGeometryCount(void) | Ogre::RenderSystem | `[virtual]`
_checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen) | Ogre::D3D9RenderSystem | `[private]`
_disableTextureUnit(size_t texUnit) | Ogre::RenderSystem | `[virtual]`
_disableTextureUnitsFrom(size_t texUnit) | Ogre::RenderSystem | `[virtual]`
_endFrame(void) | Ogre::D3D9RenderSystem | `[virtual]`
_getCullingMode(void) const | Ogre::RenderSystem | `[virtual]`
_getCurrentAnisotropy(size_t unit) | Ogre::D3D9RenderSystem | `[private]`
_getFaceCount(void) const | Ogre::RenderSystem | `[virtual]`
_getVertexCount(void) const | Ogre::RenderSystem | `[virtual]`
_getViewport(void) | Ogre::RenderSystem | `[virtual]`
_initRenderTargets(void) | Ogre::RenderSystem | `[virtual]`
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D9RenderSystem | `[virtual]`
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D9RenderSystem | `[virtual]`
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D9RenderSystem | `[virtual]`
_notifyCameraRemoved(const Camera *cam) | Ogre::RenderSystem | `[virtual]`
_render(const RenderOperation &op) | Ogre::D3D9RenderSystem | `[virtual]`
_setAlphaRejectSettings(CompareFunction func, unsigned char value) | Ogre::D3D9RenderSystem | `[virtual]`
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) | Ogre::D3D9RenderSystem | `[virtual]`
_setCullingMode(CullingMode mode) | Ogre::D3D9RenderSystem | `[virtual]`
_setDepthBias(ushort bias) | Ogre::D3D9RenderSystem | `[virtual]`
_setDepthBufferCheckEnabled(bool enabled=true) | Ogre::D3D9RenderSystem | `[virtual]`
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL) | Ogre::D3D9RenderSystem | `[virtual]`
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) | Ogre::D3D9RenderSystem | `[virtual]`
_setDepthBufferWriteEnabled(bool enabled=true) | Ogre::D3D9RenderSystem | `[virtual]`
_setFog(FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0) | Ogre::D3D9RenderSystem | `[virtual]`
_setFSAA(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel) | Ogre::D3D9RenderSystem | `[private]`
_setProjectionMatrix(const Matrix4 &m) | Ogre::D3D9RenderSystem | `[virtual]`
_setRasterisationMode(SceneDetailLevel level) | Ogre::D3D9RenderSystem | `[virtual]`
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor) | Ogre::D3D9RenderSystem | `[virtual]`
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess) | Ogre::D3D9RenderSystem | `[virtual]`
_setTexture(size_t unit, bool enabled, const String &texname) | Ogre::D3D9RenderSystem | `[virtual]`
_setTextureAddressingMode(size_t unit, TextureUnitState::TextureAddressingMode tam) | Ogre::D3D9RenderSystem | `[virtual]`
_setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm) | Ogre::D3D9RenderSystem | `[virtual]`
_setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::D3D9RenderSystem | `[virtual]`
_setTextureCoordSet(size_t unit, size_t index) | Ogre::D3D9RenderSystem | `[virtual]`
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) | Ogre::D3D9RenderSystem | `[virtual]`
_setTextureMatrix(size_t unit, const Matrix4 &xform) | Ogre::D3D9RenderSystem | `[virtual]`
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) | Ogre::D3D9RenderSystem | `[virtual]`
Ogre::RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter) | Ogre::RenderSystem | `[virtual]`
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | `[virtual]`
_setViewMatrix(const Matrix4 &m) | Ogre::D3D9RenderSystem | `[virtual]`
_setViewport(Viewport *vp) | Ogre::D3D9RenderSystem | `[virtual]`
_setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | `[virtual]`
_setWorldMatrix(const Matrix4 &m) | Ogre::D3D9RenderSystem | `[virtual]`
_updateAllRenderTargets(void) | Ogre::RenderSystem | `[virtual]`
_useLights(const LightList &lights, unsigned short limit) | Ogre::D3D9RenderSystem | `[virtual]`
attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | `[virtual]`
bindGpuProgram(GpuProgram *prg) | Ogre::D3D9RenderSystem | `[virtual]`
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params) | Ogre::D3D9RenderSystem | `[virtual]`
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0) | Ogre::D3D9RenderSystem | `[virtual]`
compareDecls(D3DVERTEXELEMENT9 *pDecl1, D3DVERTEXELEMENT9 *pDecl2, size_t size) | Ogre::D3D9RenderSystem | `[private]`
convertColourValue(const ColourValue &colour, unsigned long *pDest) | Ogre::D3D9RenderSystem | `[virtual]`
convertPixelShaderCaps(void) | Ogre::D3D9RenderSystem | `[private]`
convertVertexShaderCaps(void) | Ogre::D3D9RenderSystem | `[private]`
createHardwareOcclusionQuery(void) | Ogre::D3D9RenderSystem |
createRenderTexture(const String &name, unsigned int width, unsigned int height) | Ogre::D3D9RenderSystem | `[virtual]`
createRenderWindow(const String &name, unsigned int width, unsigned int height, unsigned int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0) | Ogre::D3D9RenderSystem | `[virtual]`
D3D9RenderSystem(HINSTANCE hInstance) | Ogre::D3D9RenderSystem |
destroyRenderTarget(const String &name) | Ogre::RenderSystem | `[virtual]`
destroyRenderTexture(const String &name) | Ogre::RenderSystem | `[virtual]`
destroyRenderWindow(RenderWindow *pWin) | Ogre::D3D9RenderSystem |
Ogre::RenderSystem::destroyRenderWindow(const String &name) | Ogre::RenderSystem | `[virtual]`
detachRenderTarget(const String &name) | Ogre::RenderSystem | `[virtual]`
enableClipPlane(ushort index, bool enable) | Ogre::D3D9RenderSystem | `[virtual]`
getCapabilities(void) const | Ogre::RenderSystem |
getConfigOptions(void) | Ogre::D3D9RenderSystem | `[virtual]`
getDirect3DDrivers(void) | Ogre::D3D9RenderSystem | `[private]`
getErrorDescription(long errorNumber) const | Ogre::D3D9RenderSystem | `[virtual]`
getHorizontalTexelOffset(void) | Ogre::D3D9RenderSystem | `[virtual]`
getMaximumDepthInputValue(void) | Ogre::D3D9RenderSystem | `[virtual]`
getMinimumDepthInputValue(void) | Ogre::D3D9RenderSystem | `[virtual]`
getName(void) const | Ogre::D3D9RenderSystem | `[virtual]`
getRenderTarget(const String &name) | Ogre::RenderSystem | `[virtual]`
getVerticalTexelOffset(void) | Ogre::D3D9RenderSystem | `[virtual]`
getWaitForVerticalBlank(void) const | Ogre::RenderSystem |
getWBufferEnabled(void) const | Ogre::RenderSystem |
initCapabilities(void) | Ogre::D3D9RenderSystem | `[private]`
initConfigOptions(void) | Ogre::D3D9RenderSystem | `[virtual]`
initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window") | Ogre::D3D9RenderSystem | `[virtual]`
initInputDevices(void) | Ogre::D3D9RenderSystem | `[private]`
mActiveD3DDriver | Ogre::D3D9RenderSystem | `[private]`
mActiveRenderTarget | Ogre::RenderSystem | `[protected]`
mActiveViewport | Ogre::RenderSystem | `[protected]`
mCapabilities | Ogre::RenderSystem | `[protected]`
mCaps | Ogre::D3D9RenderSystem | `[private]`
mCullingMode | Ogre::RenderSystem | `[protected]`
mCurrentLights | Ogre::D3D9RenderSystem | `[private]`
mDriverList | Ogre::D3D9RenderSystem | `[private]`
mExternalHandle | Ogre::D3D9RenderSystem | `[private]`
mFaceCount | Ogre::RenderSystem | `[protected]`
mFSAAQuality | Ogre::D3D9RenderSystem | `[private]`
mFSAAType | Ogre::D3D9RenderSystem | `[private]`
mGpuProgramManager | Ogre::D3D9RenderSystem | `[private]`
mHardwareBufferManager | Ogre::D3D9RenderSystem | `[private]`
mhInstance | Ogre::D3D9RenderSystem | `[private]`
mInvertVertexWinding | Ogre::RenderSystem | `[protected]`
mLastVertexSourceCount | Ogre::D3D9RenderSystem | `[private]`
mLights | Ogre::D3D9RenderSystem | `[private]`
mOptions | Ogre::D3D9RenderSystem | `[private]`
mpD3D | Ogre::D3D9RenderSystem | `[private]`
mpD3DDevice | Ogre::D3D9RenderSystem | `[private]`
mPrioritisedRenderTargets | Ogre::RenderSystem | `[protected]`
mRenderTargets | Ogre::RenderSystem | `[protected]`
mTexStageDesc | Ogre::D3D9RenderSystem | `[private]`
mTextureManager | Ogre::RenderSystem | `[protected]`
mVertexCount | Ogre::RenderSystem | `[protected]`
mViewMatrix | Ogre::D3D9RenderSystem | `[private]`
mVSync | Ogre::RenderSystem | `[protected]`
mWBuffer | Ogre::RenderSystem | `[protected]`
mWorldMatrices | Ogre::RenderSystem | `[protected]`
processInputDevices(void) | Ogre::D3D9RenderSystem | `[private]`
refreshD3DSettings(void) | Ogre::D3D9RenderSystem | `[private]`
reinitialise() | Ogre::D3D9RenderSystem | `[virtual]`
RenderSystem() | Ogre::RenderSystem |
ResizeRepositionWindow(HWND wich) | Ogre::D3D9RenderSystem | `[virtual]`
setAmbientLight(float r, float g, float b) | Ogre::D3D9RenderSystem | `[virtual]`
setClipPlane(ushort index, Real A, Real B, Real C, Real D) | Ogre::D3D9RenderSystem | `[virtual]`
Ogre::RenderSystem::setClipPlane(ushort index, const Plane &p) | Ogre::RenderSystem | `[virtual]`
setClipPlanes(const PlaneList &clipPlanes) | Ogre::D3D9RenderSystem | `[virtual]`
setConfigOption(const String &name, const String &value) | Ogre::D3D9RenderSystem | `[virtual]`
setD3D9Light(size_t index, Light *light) | Ogre::D3D9RenderSystem | `[private]`
SetExternalWindowHandle(HWND externalHandle) | Ogre::D3D9RenderSystem |
setInvertVertexWinding(bool invert) | Ogre::RenderSystem | `[virtual]`
setLightingEnabled(bool enabled) | Ogre::D3D9RenderSystem | `[virtual]`
setNormaliseNormals(bool normalise) | Ogre::D3D9RenderSystem | `[virtual]`
setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600) | Ogre::D3D9RenderSystem | `[virtual]`
setShadingType(ShadeOptions so) | Ogre::D3D9RenderSystem | `[virtual]`
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) | Ogre::D3D9RenderSystem | `[virtual]`
setStencilCheckEnabled(bool enabled) | Ogre::D3D9RenderSystem | `[virtual]`
setVertexBufferBinding(VertexBufferBinding *binding) | Ogre::D3D9RenderSystem | `[virtual]`
setVertexDeclaration(VertexDeclaration *decl) | Ogre::D3D9RenderSystem | `[virtual]`
setWaitForVerticalBlank(bool enabled) | Ogre::RenderSystem |
setWBufferEnabled(bool enabled) | Ogre::RenderSystem |
shutdown() | Ogre::D3D9RenderSystem | `[virtual]`
unbindGpuProgram(GpuProgramType gptype) | Ogre::D3D9RenderSystem | `[virtual]`
validateConfigOptions(void) | Ogre::D3D9RenderSystem | `[virtual]`
~D3D9RenderSystem() | Ogre::D3D9RenderSystem |
~RenderSystem() | Ogre::RenderSystem | `[virtual]`

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:49:27 2004