Main Page Namespace List Class Hierarchy Alphabetical List Compound List File List Namespace Members Compound Members File Members Related Pages

# OgreEventQueue.cpp

Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #include "OgreStableHeaders.h"
    00026 // Ogre includes
    00027 #include "OgreEventQueue.h"
    00028 #include "OgrePlatformManager.h"
    00029 #include "OgreInput.h"
    00030 #include "OgreInputEvent.h"
    00031
    00032 namespace Ogre {
    00033     EventQueue::EventQueue()
    00034     {
    00035         mActivateEventQueue = false;
    00036
    00037
    00038
    00039     }
    00040
    00041     //-----------------------------------------------------------------------
    00042     EventQueue::~EventQueue()
    00043     {
    00044         while (mEventQueue.size() > 0)
    00045         {
    00046             InputEvent* temp = mEventQueue.front();
    00047             mEventQueue.pop();
    00048             delete temp;
    00049         }
    00050
    00051
    00052     }
    00053
    00054     //-----------------------------------------------------------------------
    00055     void EventQueue::push(InputEvent* e)
    00056     {
    00057         if (mActivateEventQueue)
    00058         {
    00059             mEventQueue.push(e);
    00060         }
    00061     }
    00062
    00063     //-----------------------------------------------------------------------
    00064     InputEvent* EventQueue::pop()
    00065     {
    00066         InputEvent* temp = NULL;
    00067         if (mActivateEventQueue && mEventQueue.size() > 0)
    00068         {
    00069             temp = mEventQueue.front();
    00070             mEventQueue.pop();
    00071         }
    00072         return temp;
    00073     }
    00074
    00075     //-----------------------------------------------------------------------
    00076     void EventQueue::activateEventQueue(bool set)
    00077     {
    00078         mActivateEventQueue = set;
    00079     }
    00080
    00081     //-----------------------------------------------------------------------
    00082     size_t EventQueue::getSize() const
    00083     {
    00084         return mEventQueue.size();
    00085     }
    00086
    00087 }

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:24 2004