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# OgreRectangle2D.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2004 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef _Rectangle2D_H__
    00026 #define _Rectangle2D_H__
    00027
    00028 #include "OgrePrerequisites.h"
    00029
    00030 #include "OgreSimpleRenderable.h"
    00031
    00032 namespace Ogre {
    00033
    00040     class _OgreExport Rectangle2D : public SimpleRenderable
    00041     {
    00042     protected:
    00045         void getWorldTransforms( Matrix4* xform ) const;
    00047         const Quaternion& getWorldOrientation(void) const;
    00049         const Vector3& getWorldPosition(void) const;
    00050
    00051     public:
    00052
    00053         Rectangle2D(bool includeTextureCoordinates = false);
    00054         ~Rectangle2D();
    00055
    00063         void setCorners(Real left, Real top, Real right, Real bottom);
    00064
    00065         Real getSquaredViewDepth(const Camera* cam) const { return 0; }
    00066
    00067         Real getBoundingRadius(void) const { return 0; }
    00069         bool useIdentityProjection(void) const { return true; }
    00071         bool useIdentityView(void) const { return true; }
    00072
    00073     };
    00074
    00075 }// namespace
    00076
    00077 #endif
    00078
    00079

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:41 2004