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# OgreRefAppOgreHead.cpp

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of the OGRE Reference Application, a layer built
    00004 on top of OGRE(Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #include "OgreRefAppOgreHead.h"
    00026 #include "OgreRefAppWorld.h"
    00027
    00028 namespace OgreRefApp
    00029 {
    00030
    00031     //-------------------------------------------------------------------------
    00032     OgreHead::OgreHead(const String& name) : ApplicationObject(name)
    00033     {
    00034         setUp(name);
    00035     }
    00036     //-------------------------------------------------------------------------
    00037     OgreHead::~OgreHead()
    00038     {
    00039
    00040     }
    00041     //-------------------------------------------------------------------------
    00042     void OgreHead::setUp(const String& name)
    00043     {
    00044         // Create visual presence
    00045         SceneManager* sm = World::getSingleton().getSceneManager();
    00046         mEntity = sm->createEntity(name, "OgreHead.mesh");
    00047         mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
    00048         mSceneNode->attachObject(mEntity);
    00049         // Add reverse reference
    00050         mEntity->setUserObject(this);
    00051
    00052         // Create mass body
    00053         mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id());
    00054         // Set reverse reference
    00055         mOdeBody->setData(this);
    00056         // Set mass
    00057         setMassSphere(0.1, 25); // TODO change to more realistic values
    00058
    00059         this->setBounceParameters(0.3, 0.1);
    00060         this->setSoftness(0.0f);
    00061         this->setFriction(Math::POS_INFINITY);
    00062
    00063         // Create collision proxy
    00064         dSphere* odeSphere = new dSphere(0, 25);
    00065         mCollisionProxies.push_back(odeSphere);
    00066         updateCollisionProxies();
    00067
    00068
    00069     }
    00070
    00071
    00072 }

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:41 2004