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# OgreCamera.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://ogre.sourceforge.net/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #ifndef __Camera_H__
    00026 #define __Camera_H__
    00027
    00028 // Default options
    00029 #include "OgrePrerequisites.h"
    00030
    00031 #include "OgreString.h"
    00032 #include "OgreMovableObject.h"
    00033
    00034 // Matrices & Vectors
    00035 #include "OgreMatrix4.h"
    00036 #include "OgreVector3.h"
    00037 #include "OgrePlane.h"
    00038 #include "OgreQuaternion.h"
    00039 #include "OgreCommon.h"
    00040 #include "OgreFrustum.h"
    00041 #include "OgreRay.h"
    00042
    00043
    00044 namespace Ogre {
    00045
    00046
    00047
    00076     class _OgreExport Camera : public Frustum
    00077     {
    00078     protected:
    00080         String mName;
    00082         SceneManager *mSceneMgr;
    00083
    00085         Quaternion mOrientation;
    00086
    00088         Vector3 mPosition;
    00089
    00091         mutable Quaternion mDerivedOrientation;
    00092         mutable Vector3 mDerivedPosition;
    00093
    00095         bool mYawFixed;
    00097         Vector3 mYawFixedAxis;
    00098
    00100         SceneDetailLevel mSceneDetail;
    00101
    00103         unsigned int mVisFacesLastRender;
    00104
    00106         static String msMovableType;
    00107
    00109         SceneNode* mAutoTrackTarget;
    00111         Vector3 mAutoTrackOffset;
    00112
    00113         // Scene LOD factor used to adjust overall LOD
    00114         Real mSceneLodFactor;
    00116         Real mSceneLodFactorInv;
    00117
    00118
    00123         Real mWLeft, mWTop, mWRight, mWBottom;
    00125         bool mWindowSet;
    00127         mutable std::vector<Plane> mWindowClipPlanes;
    00128         // Was viewing window changed.
    00129         mutable bool mRecalcWindow;
    00131         Viewport* mLastViewport;
    00135         bool mAutoAspectRatio;
    00136
    00137         // Internal functions for calcs
    00138         void updateFrustum(void) const;
    00139         void updateView(void) const;
    00140         bool isViewOutOfDate(void) const;
    00142         void invalidateFrustum(void) const;
    00144         void invalidateView(void) const;
    00145
    00146
    00151         virtual void setWindowImpl(void) const;
    00153         const Vector3& getPositionForViewUpdate(void) const;
    00155         const Quaternion& getOrientationForViewUpdate(void) const;
    00156
    00157
    00158     public:
    00161         Camera( const String& name, SceneManager* sm);
    00162
    00165         virtual ~Camera();
    00166
    00167
    00170         SceneManager* getSceneManager(void) const;
    00171
    00174         virtual const String& getName(void) const;
    00175
    00176
    00184         void setDetailLevel(SceneDetailLevel sd);
    00185
    00188         SceneDetailLevel getDetailLevel(void) const;
    00189
    00192         void setPosition(Real x, Real y, Real z);
    00193
    00196         void setPosition(const Vector3& vec);
    00197
    00200         const Vector3& getPosition(void) const;
    00201
    00204         void move(const Vector3& vec);
    00205
    00208         void moveRelative(const Vector3& vec);
    00209
    00215         void setDirection(Real x, Real y, Real z);
    00216
    00219         void setDirection(const Vector3& vec);
    00220
    00221         /* Gets the camera's direction.
    00222         */
    00223         Vector3 getDirection(void) const;
    00224
    00227         Vector3 getUp(void) const;
    00228
    00231         Vector3 getRight(void) const;
    00232
    00241         void lookAt( const Vector3& targetPoint );
    00254         void lookAt(Real x, Real y, Real z);
    00255
    00258         void roll(const Radian& angle);
    00259 #ifndef OGRE_FORCE_ANGLE_TYPES
    00260         void roll(Real degrees) { roll ( Angle(degrees) ); }
    00261 #endif//OGRE_FORCE_ANGLE_TYPES
    00262
    00265         void yaw(const Radian& angle);
    00266 #ifndef OGRE_FORCE_ANGLE_TYPES
    00267         void yaw(Real degrees) { yaw ( Angle(degrees) ); }
    00268 #endif//OGRE_FORCE_ANGLE_TYPES
    00269
    00272         void pitch(const Radian& angle);
    00273 #ifndef OGRE_FORCE_ANGLE_TYPES
    00274         void pitch(Real degrees) { pitch ( Angle(degrees) ); }
    00275 #endif//OGRE_FORCE_ANGLE_TYPES
    00276
    00279         void rotate(const Vector3& axis, const Radian& angle);
    00280 #ifndef OGRE_FORCE_ANGLE_TYPES
    00281         void rotate(const Vector3& axis, Real degrees) { rotate ( axis, Angle(degrees) ); }
    00282 #endif//OGRE_FORCE_ANGLE_TYPES
    00283
    00286         void rotate(const Quaternion& q);
    00287
    00302         void setFixedYawAxis( bool useFixed, const Vector3& fixedAxis = Vector3::UNIT_Y );
    00303
    00304
    00307         const Quaternion& getOrientation(void) const;
    00308
    00311         void setOrientation(const Quaternion& q);
    00312
    00317         void _renderScene(Viewport *vp, bool includeOverlays);
    00318
    00321         friend std::ostream& operator<<(std::ostream& o, Camera& c);
    00322
    00325         void _notifyRenderedFaces(unsigned int numfaces);
    00326
    00329         unsigned int _getNumRenderedFaces(void) const;
    00330
    00333         const Quaternion& getDerivedOrientation(void) const;
    00336         const Vector3& getDerivedPosition(void) const;
    00339         Vector3 getDerivedDirection(void) const;
    00340
    00342         const String& getMovableType(void) const;
    00343
    00363         void setAutoTracking(bool enabled, SceneNode* target = 0,
    00364             const Vector3& offset = Vector3::ZERO);
    00365
    00366
    00382         void setLodBias(Real factor = 1.0);
    00383
    00388         Real getLodBias(void) const;
    00389
    00390
    00391
    00396         Ray getCameraToViewportRay(Real screenx, Real screeny) const;
    00397
    00399         Real _getLodBiasInverse(void) const;
    00400
    00401
    00403         void _autoTrack(void);
    00404
    00405
    00415         virtual void setWindow (Real Left, Real Top, Real Right, Real Bottom);
    00417         virtual void resetWindow (void);
    00419         virtual bool isWindowSet(void) const { return mWindowSet; }
    00421         const std::vector<Plane>& getWindowPlanes(void) const;
    00422
    00424         Real getBoundingRadius(void) const;
    00426         SceneNode* getAutoTrackTarget(void) const { return mAutoTrackTarget; }
    00428         const Vector3& getAutoTrackOffset(void) const { return mAutoTrackOffset; }
    00429
    00435         Viewport* getViewport(void) const {return mLastViewport;}
    00437         void _notifyViewport(Viewport* viewport) {mLastViewport = viewport;}
    00438
    00446         void setAutoAspectRatio(bool autoratio);
    00447
    00450         bool getAutoAspectRatio(void) const;
    00451      };
    00452
    00453 } // namespace Ogre
    00454 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:17 2004