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# OgreD3D7HardwareBufferManager.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2003 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025
    00026 #ifndef __D3D7HardwareBufferManager_H__
    00027 #define __D3D7HardwareBufferManager_H__
    00028
    00029 #include "OgrePrerequisites.h"
    00030 #include "OgreDefaultHardwareBufferManager.h"
    00031 #include "OgreException.h"
    00032
    00033 namespace Ogre {
    00034
    00035
    00043     class D3D7HardwareBufferManager : public DefaultHardwareBufferManager
    00044     {
    00045     public:
    00046         D3D7HardwareBufferManager() {}
    00047         ~D3D7HardwareBufferManager() {}
    00049         HardwareIndexBufferSharedPtr
    00050             createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
    00051                 HardwareBuffer::Usage usage, bool useShadowBuffer = false)
    00052         {
    00053             if (itype == HardwareIndexBuffer::IT_32BIT)
    00054             {
    00055                 Except(Exception::ERR_INVALIDPARAMS, "Direct3D7 only supports 16-bit index buffers, "
    00056                     "you should upgrade to a more recent Direct3D RenderSystem if you wish to use "
    00057                     "32-bit indexes.", "D3D7HardwareBufferManager::createIndexBuffer");
    00058             }
    00059             return DefaultHardwareBufferManager::createIndexBuffer(itype, numIndexes, usage, useShadowBuffer);
    00060         }
    00061
    00062     };
    00063
    00064
    00065 }
    00066
    00067 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:18 2004