Main Page Namespace List Class Hierarchy Alphabetical List Compound List File List Namespace Members Compound Members File Members Related Pages

# Ogre::GpuProgram Class Reference

Defines a program which runs on the GPU such as a vertex or fragment program. More...

`#include <OgreGpuProgram.h>`

Inheritance diagram for Ogre::GpuProgram:

[legend]
List of all members.

## Public Methods

| GpuProgram (const String &name, GpuProgramType gptype, const String &syntaxCode)
virtual | ~GpuProgram ()
virtual void | setSourceFile (const String &filename)
| Sets the filename of the source assembly for this program.
virtual void | setSource (const String &source)
| Sets the source assembly for this program from an in-memory string.
virtual const String & | getSyntaxCode (void) const
| Gets the syntax code for this program e.g.
virtual const String & | getSourceFile (void) const
| Gets the name of the file used as source for this program.
virtual const String & | getSource (void) const
| Gets the assembler source for this program.
virtual GpuProgramType | getType (void) const
| Get the program type.
void | load (void)
| @copydoc Resource::load
virtual GpuProgram * | _getBindingDelegate (void)
| Returns the GpuProgram which should be bound to the pipeline.
virtual bool | isSupported (void) const
| Returns whether this program can be supported on the current renderer and hardware.
virtual GpuProgramParametersSharedPtr | createParameters (void)
| Creates a new parameters object compatible with this program definition.
virtual void | setSkeletalAnimationIncluded (bool included)
| Sets whether a vertex program includes the required instructions to perform skeletal animation.
virtual bool | isSkeletalAnimationIncluded (void) const
| Returns whether a vertex program includes the required instructions to perform skeletal animation.
virtual GpuProgramParametersSharedPtr | getDefaultParameters (void)
| Get a reference to the default parameters which are to be used for all uses of this program.
virtual void | setSurfaceAndPassLightStates (bool state)
| Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.
virtual bool | getPassSurfaceAndLightStates (void) const
| Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls.
virtual void | unload ()
| Unloads the resource, but retains data to recreate.
virtual size_t | getSize (void) const
| Retrieves info about the size of the resource.
virtual void | touch (void)
| 'Touches' the resource to indicate it has been used.
time_t | getLastAccess (void) const
| Gets the last time the resource was 'touched'.
const String & | getName (void) const
| Gets resource name.
ResourceHandle | getHandle (void) const
bool | isLoaded (void) const
| Returns true if the Resource has been loaded, false otherwise.
virtual void | destroy ()
| A method to make the resource delete itself.

## Protected Methods

virtual void | loadFromSource (void)=0
| Virtual method which must be implemented by subclasses, load from mSource.

## Protected Attributes

GpuProgramType | mType
| The type of the program.
String | mFilename
| The name of the file to load source from (may be blank).
String | mSource
| The assembler source of the program (may be blank until file loaded).
bool | mLoadFromFile
| Whether we need to load source from file or not.
String | mSyntaxCode
| Syntax code eg arbvp1, vs_2_0 etc.
bool | mSkeletalAnimation
| Does this (vertex) program include skeletal animation?
GpuProgramParametersSharedPtr | mDefaultParams
| The default parameters for use with this object.
bool | mPassSurfaceAndLightStates
| Does this program want light states passed through fixed pipeline.
String | mName
ResourceHandle | mHandle
bool | mIsLoaded
time_t | mLastAccess
size_t | mSize

## Detailed Description

Defines a program which runs on the GPU such as a vertex or fragment program.

Remarks:
  This class defines the low-level program in assembler code, the sort used to directly assemble into machine instructions for the GPU to execute. By nature, this means that the assembler source is rendersystem specific, which is why this is an abstract class - real instances are created through the RenderSystem. If you wish to use higher level shading languages like HLSL and Cg, you need to use the HighLevelGpuProgram class instead.

Definition at line 497 of file OgreGpuProgram.h.

## Constructor & Destructor Documentation

Ogre::GpuProgram::GpuProgram | ( | const String & | name,
|  | GpuProgramType | gptype,
|  | const String & | syntaxCode
| ) |

| Definition at line 41 of file OgreGpuProgram.cpp. References Ogre::GpuProgramType, Ogre::Resource::mName, and Ogre::String.

virtual Ogre::GpuProgram::~GpuProgram | ( |  | ) | `[virtual]`

| Definition at line 520 of file OgreGpuProgram.h. References Ogre::GpuProgramType, and Ogre::String.

## Member Function Documentation

virtual GpuProgram* Ogre::GpuProgram::_getBindingDelegate | ( | void |  | ) | `[virtual]`

Returns the GpuProgram which should be bound to the pipeline.

Remarks:
  This method is simply to allow some subclasses of GpuProgram to delegate the program which is bound to the pipeline to a delegate, if required.

Reimplemented in Ogre::HighLevelGpuProgram.

Definition at line 550 of file OgreGpuProgram.h.

Referenced by Ogre::SceneManager::renderShadowVolumesToStencil(), and Ogre::SceneManager::setPass().

GpuProgramParametersSharedPtr Ogre::GpuProgram::createParameters | ( | void |  | ) | `[virtual]`

Creates a new parameters object compatible with this program definition.

Remarks:
  It is recommended that you use this method of creating parameters objects rather than going direct to GpuProgramManager, because this method will populate any implementation-specific extras (like named parameters) where they are appropriate.

Reimplemented in Ogre::HighLevelGpuProgram, and Ogre::D3D9HLSLProgram.

Definition at line 95 of file OgreGpuProgram.cpp.

References Ogre::GpuProgramParametersSharedPtr, and mDefaultParams.

Referenced by getDefaultParameters(), Ogre::GpuProgramUsage::setProgram(), and Ogre::GpuProgramUsage::setProgramName().

virtual void Ogre::Resource::destroy | ( | void |  | ) | `[virtual, inherited]`

A method to make the resource delete itself.

Note:
  This exists because Resource objects could be created in other processes, and they need to be destroyed in the process that created them.

Definition at line 137 of file OgreResource.h.

GpuProgramParametersSharedPtr Ogre::GpuProgram::getDefaultParameters | ( | void |  | ) | `[virtual]`

Get a reference to the default parameters which are to be used for all uses of this program.

Remarks:
  A program can be set up with a list of default parameters, which can save time when using a program many times in a material with roughly the same settings. By retrieving the default parameters and populating it with the most used options, any new parameter objects created from this program afterwards will automatically include the default parameters; thus users of the program need only change the parameters which are unique to their own usage of the program.

Definition at line 107 of file OgreGpuProgram.cpp.

References createParameters(), Ogre::GpuProgramParametersSharedPtr, and mDefaultParams.

Referenced by Ogre::MaterialSerializer::finishProgramDefinition().

ResourceHandle Ogre::Resource::getHandle | ( | void |  | ) | const`[inherited]`

| Definition at line 120 of file OgreResource.h. References Ogre::ResourceHandle. Referenced by Ogre::Material::clone(), Ogre::BspLevel::loadQuake3Level(), and Ogre::ResourceManager::unload().

time_t Ogre::Resource::getLastAccess | ( | void |  | ) | const`[inherited]`

| Gets the last time the resource was 'touched'. Definition at line 108 of file OgreResource.h.

const String& Ogre::Resource::getName | ( | void |  | ) | const`[inherited]`

Gets resource name.

Reimplemented in Ogre::Material, and Ogre::Overlay.

Definition at line 115 of file OgreResource.h.

References Ogre::String.

Referenced by Ogre::D3D9Texture::_loadCubeTex(), Ogre::Mesh::_notifySkeleton(), Ogre::ResourceManager::add(), Ogre::PopupMenuGuiElement::addListItem(), Ogre::ListGuiElement::addListItem(), Ogre::PopupMenuGuiElement::addMenuItem(), Ogre::MeshManager::createPrefabPlane(), Ogre::TTYGuiElement::getFontName(), Ogre::TextAreaGuiElement::getFontName(), Ogre::PopupMenuGuiElement::getListItemName(), Ogre::ListGuiElement::getListItemName(), Ogre::GpuProgramUsage::getProgramName(), Ogre::MeshSerializer::importMesh(), Ogre::GLTexture::load(), Ogre::TextureManager::loadImage(), Ogre::TextureManager::loadRawData(), Ogre::FontManager::logBadAttrib(), Ogre::MeshSerializerImpl::readMeshLodInfo(), Ogre::MeshSerializerImpl::readMeshLodUsageGenerated(), Ogre::MeshSerializerImpl::readMeshLodUsageManual(), Ogre::PopupMenuGuiElement::removeListItem(), Ogre::ListGuiElement::removeListItem(), Ogre::SceneManager::setSkyBox(), Ogre::SceneManager::setSkyDome(), and Ogre::ResourceManager::unload().

virtual bool Ogre::GpuProgram::getPassSurfaceAndLightStates | ( | void |  | ) | const`[virtual]`

| Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls. Definition at line 607 of file OgreGpuProgram.h. Referenced by Ogre::SceneManager::setPass().

virtual size_t Ogre::Resource::getSize | ( | void |  | ) | const`[virtual, inherited]`

| Retrieves info about the size of the resource. Definition at line 93 of file OgreResource.h. Referenced by Ogre::ResourceManager::unload().

virtual const String& Ogre::GpuProgram::getSource | ( | void |  | ) | const`[virtual]`

| Gets the assembler source for this program. Definition at line 540 of file OgreGpuProgram.h. References Ogre::String.

virtual const String& Ogre::GpuProgram::getSourceFile | ( | void |  | ) | const`[virtual]`

| Gets the name of the file used as source for this program. Definition at line 538 of file OgreGpuProgram.h.

virtual const String& Ogre::GpuProgram::getSyntaxCode | ( | void |  | ) | const`[virtual]`

| Gets the syntax code for this program e.g. arbvp1, fp20, vs_1_1 etc Definition at line 535 of file OgreGpuProgram.h. References Ogre::String. Referenced by Ogre::GLSLProgram::attachChildShader().

virtual GpuProgramType Ogre::GpuProgram::getType | ( | void |  | ) | const`[virtual]`

| Get the program type. Definition at line 542 of file OgreGpuProgram.h. References Ogre::String. Referenced by Ogre::GLRenderSystem::bindGpuProgram(), and Ogre::D3D9RenderSystem::bindGpuProgram().

bool Ogre::Resource::isLoaded | ( | void |  | ) | const`[inherited]`

| Returns true if the Resource has been loaded, false otherwise. Definition at line 127 of file OgreResource.h. Referenced by Ogre::GpuProgramUsage::_load(), Ogre::SceneManager::deriveShadowCasterPass(), Ogre::SceneManager::deriveShadowReceiverPass(), Ogre::Technique::isLoaded(), Ogre::D3D9Texture::load(), Ogre::D3D9Texture::unload(), and Ogre::D3D9Texture::~D3D9Texture().

virtual bool Ogre::GpuProgram::isSkeletalAnimationIncluded | ( | void |  | ) | const`[virtual]`

Returns whether a vertex program includes the required instructions to perform skeletal animation.

Remarks:
  If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Definition at line 579 of file OgreGpuProgram.h.

Referenced by isSupported(), Ogre::D3D9HLSLProgram::isSupported(), Ogre::CgProgram::isSupported(), and Ogre::Entity::reevaluateVertexProcessing().

bool Ogre::GpuProgram::isSupported | ( | void |  | ) | const`[virtual]`

Returns whether this program can be supported on the current renderer and hardware.

Reimplemented in Ogre::CgProgram, and Ogre::D3D9HLSLProgram.

Definition at line 83 of file OgreGpuProgram.cpp.

References isSkeletalAnimationIncluded(), mSyntaxCode, and Ogre::RSC_VERTEX_FORMAT_UBYTE4.

Referenced by Ogre::Technique::_compile(), Ogre::GLSLProgram::attachChildShader(), Ogre::HighLevelGpuProgram::createParameters(), Ogre::MaterialSerializer::finishProgramDefinition(), Ogre::GLSLProgram::GLSLProgram(), Ogre::parseFragmentProgramRef(), Ogre::parseParamIndexed(), Ogre::parseParamIndexedAuto(), Ogre::parseParamNamed(), Ogre::parseParamNamedAuto(), Ogre::parseShadowCasterVertexProgramRef(), Ogre::parseShadowReceiverVertexProgramRef(), Ogre::parseVertexProgramRef(), and Ogre::GLSLProgram::unloadImpl().

void Ogre::GpuProgram::load | ( | void |  | ) | `[virtual]`

@copydoc Resource::load

Implements Ogre::Resource.

Reimplemented in Ogre::HighLevelGpuProgram, Ogre::D3D9GpuProgram, and Ogre::GLSLGpuProgram.

Definition at line 63 of file OgreGpuProgram.cpp.

References Ogre::DataChunk::getAsString(), loadFromSource(), mFilename, Ogre::Resource::mIsLoaded, mSource, and Ogre::Resource::unload().

Referenced by Ogre::GpuProgramUsage::_load(), Ogre::SceneManager::deriveShadowCasterPass(), Ogre::SceneManager::deriveShadowReceiverPass(), Ogre::ShadowVolumeExtrudeProgram::initialise(), and Ogre::HighLevelGpuProgram::load().

virtual void Ogre::GpuProgram::loadFromSource | ( | void |  | ) | `[protected, pure virtual]`

| Virtual method which must be implemented by subclasses, load from mSource. Implemented in Ogre::CgProgram, Ogre::D3D7GpuProgram, Ogre::D3D9GpuProgram, Ogre::D3D9HLSLProgram, Ogre::GLGpuNvparseProgram, Ogre::GLGpuProgram, Ogre::GLArbGpuProgram, Ogre::GLSLGpuProgram, and Ogre::GLSLProgram. Referenced by load(), and Ogre::HighLevelGpuProgram::loadHighLevelImpl().

virtual void Ogre::GpuProgram::setSkeletalAnimationIncluded | ( | bool | included | ) | `[virtual]`

Sets whether a vertex program includes the required instructions to perform skeletal animation.

Remarks:
  If this is set to true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Definition at line 570 of file OgreGpuProgram.h.

Referenced by Ogre::MaterialSerializer::finishProgramDefinition().

void Ogre::GpuProgram::setSource | ( | const String & | source | ) | `[virtual]`

Sets the source assembly for this program from an in-memory string.

Remarks:
  Setting this will have no effect until you (re)load the program.

Definition at line 55 of file OgreGpuProgram.cpp.

References mFilename, mLoadFromFile, mSource, and Ogre::String.

Referenced by Ogre::GpuProgramManager::createProgramFromString(), and Ogre::GpuProgramManager::loadFromString().

void Ogre::GpuProgram::setSourceFile | ( | const String & | filename | ) | `[virtual]`

Sets the filename of the source assembly for this program.

Remarks:
  Setting this will have no effect until you (re)load the program.

Definition at line 48 of file OgreGpuProgram.cpp.

References mFilename, mLoadFromFile, mSource, and Ogre::String.

Referenced by Ogre::GpuProgramManager::createProgram(), Ogre::MaterialSerializer::finishProgramDefinition(), and Ogre::GpuProgramManager::load().

virtual void Ogre::GpuProgram::setSurfaceAndPassLightStates | ( | bool | state | ) | `[virtual]`

Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.

Remarks:
  If this is set to true, OGRE will pass all active light states to the fixed function pipeline. This is useful for high level shaders like GLSL that can read the OpenGL light and material states. This way the user does not have to use autoparameters to pass light position, color etc.

Definition at line 601 of file OgreGpuProgram.h.

virtual void Ogre::Resource::touch | ( | void |  | ) | `[virtual, inherited]`

| 'Touches' the resource to indicate it has been used. Reimplemented in Ogre::Material. Definition at line 100 of file OgreResource.h. Referenced by Ogre::Mesh::clone(), Ogre::MeshManager::createCurvedIllusionPlane(), Ogre::MeshManager::createCurvedPlane(), Ogre::MeshManager::createPlane(), and Ogre::ResourceManager::load().

virtual void Ogre::Resource::unload | ( | void |  | ) | `[virtual, inherited]`

Unloads the resource, but retains data to recreate.

Reimplemented in Ogre::ArchiveEx, Ogre::DynLib, Ogre::Font, Ogre::HighLevelGpuProgram, Ogre::Material, Ogre::Mesh, Ogre::Overlay, Ogre::Skeleton, Ogre::SkeletonInstance, Ogre::Zip, Ogre::BspLevel, Ogre::Quake3Shader, Ogre::D3DTexture, Ogre::D3D9GpuVertexProgram, Ogre::D3D9GpuFragmentProgram, Ogre::D3D9Texture, Ogre::GLGpuNvparseProgram, Ogre::GLArbGpuProgram, Ogre::GLTexture, and Ogre::GLSLGpuProgram.

Definition at line 89 of file OgreResource.h.

Referenced by load(), Ogre::D3D9GpuProgram::load(), Ogre::ResourceManager::unload(), Ogre::HighLevelGpuProgram::unload(), and Ogre::D3D7RenderTexture::~D3D7RenderTexture().

## Member Data Documentation

GpuProgramParametersSharedPtr Ogre::GpuProgram::mDefaultParams`[protected]`

| The default parameters for use with this object. Definition at line 513 of file OgreGpuProgram.h. Referenced by Ogre::HighLevelGpuProgram::createParameters(), createParameters(), and getDefaultParameters().

String Ogre::GpuProgram::mFilename`[protected]`

| The name of the file to load source from (may be blank). Definition at line 503 of file OgreGpuProgram.h. Referenced by load(), Ogre::D3D9GpuProgram::load(), Ogre::HighLevelGpuProgram::loadHighLevelImpl(), setSource(), and setSourceFile().

ResourceHandle Ogre::Resource::mHandle`[protected, inherited]`

| Definition at line 57 of file OgreResource.h. Referenced by Ogre::ResourceManager::add(), Ogre::Material::clone(), Ogre::Material::copyDetailsTo(), and Ogre::Material::operator=().

bool Ogre::Resource::mIsLoaded`[protected, inherited]`

Definition at line 58 of file OgreResource.h.

Referenced by Ogre::D3D9Texture::_initMembers(), Ogre::D3D9Texture::_loadCubeTex(), Ogre::D3D9Texture::_loadNormTex(), Ogre::D3D9Texture::_loadVolumeTex(), Ogre::Material::_notifyNeedsRecompile(), Ogre::Material::clone(), Ogre::D3DTexture::createSurface2D(), Ogre::D3DTexture::createSurface3D(), Ogre::D3D9Texture::D3D9Texture(), Ogre::D3DTexture::D3DTexture(), Ogre::DynLib::DynLib(), Ogre::Zip::load(), Ogre::SkeletonInstance::load(), Ogre::Skeleton::load(), Ogre::PatchMesh::load(), Ogre::Mesh::load(), Ogre::Material::load(), Ogre::HighLevelGpuProgram::load(), load(), Ogre::GLTexture::load(), Ogre::GLSLGpuProgram::load(), Ogre::Font::load(), Ogre::DynLib::load(), Ogre::D3D9Texture::load(), Ogre::D3D9GpuProgram::load(), Ogre::D3DTexture::load(), Ogre::BspLevel::load(), Ogre::D3D9Texture::loadImage(), Ogre::D3DTexture::loadImage(), Ogre::D3DTexture::loadImage3D(), Ogre::GLTexture::loadImages(), Ogre::Material::Material(), Ogre::Material::operator=(), Ogre::Skeleton::unload(), Ogre::Mesh::unload(), Ogre::Material::unload(), Ogre::HighLevelGpuProgram::unload(), Ogre::GLTexture::unload(), Ogre::Font::unload(), Ogre::DynLib::unload(), Ogre::D3D9Texture::unload(), Ogre::D3DTexture::unload(), and Ogre::BspLevel::~BspLevel().

time_t Ogre::Resource::mLastAccess`[protected, inherited]`

| Definition at line 59 of file OgreResource.h. Referenced by Ogre::Material::operator=().

bool Ogre::GpuProgram::mLoadFromFile`[protected]`

| Whether we need to load source from file or not. Definition at line 507 of file OgreGpuProgram.h. Referenced by Ogre::GLSLGpuProgram::GLSLGpuProgram(), setSource(), and setSourceFile().

String Ogre::Resource::mName`[protected, inherited]`

Definition at line 56 of file OgreResource.h.

Referenced by Ogre::Skeleton::_dumpContents(), Ogre::Mesh::_rationaliseBoneAssignments(), Ogre::GLSLProgram::attachToProgramObject(), Ogre::BspLevel::BspLevel(), Ogre::Mesh::buildEdgeList(), Ogre::Mesh::buildTangentVectors(), Ogre::Material::clone(), Ogre::Material::compile(), Ogre::GLSLProgram::compile(), Ogre::Material::copyDetailsTo(), Ogre::Quake3Shader::createAsMaterial(), Ogre::D3D9HLSLProgram::createLowLevelImpl(), Ogre::CgProgram::createLowLevelImpl(), Ogre::Font::createTextureFromFont(), Ogre::D3D9Texture::D3D9Texture(), Ogre::D3DTexture::D3DTexture(), Ogre::DynLib::DynLib(), Ogre::Font::Font(), Ogre::Mesh::generateLodLevels(), Ogre::Material::getBestTechnique(), Ogre::Overlay::getName(), Ogre::Material::getName(), Ogre::GLTexture::GLTexture(), GpuProgram(), Ogre::Zip::load(), Ogre::Skeleton::load(), Ogre::Mesh::load(), Ogre::GLTexture::load(), Ogre::Font::load(), Ogre::DynLib::load(), Ogre::D3DTexture::load(), Ogre::BspLevel::load(), Ogre::D3D9GpuFragmentProgram::loadFromMicrocode(), Ogre::D3D9GpuVertexProgram::loadFromMicrocode(), Ogre::GLSLProgram::loadFromSource(), Ogre::GLArbGpuProgram::loadFromSource(), Ogre::D3D9HLSLProgram::loadFromSource(), Ogre::D3D9GpuProgram::loadFromSource(), Ogre::CgProgram::loadFromSource(), Ogre::GLTexture::loadImages(), Ogre::Material::Material(), Ogre::Mesh::Mesh(), Ogre::Material::operator=(), Ogre::Overlay::Overlay(), Ogre::Quake3Shader::Quake3Shader(), Ogre::CgProgram::selectProfile(), Ogre::Mesh::setSkeletonName(), Ogre::Skeleton::Skeleton(), Ogre::StringResource::StringResource(), Ogre::Texture::Texture(), Ogre::Zip::unload(), Ogre::DynLib::unload(), Ogre::CgProgram::unloadImpl(), and Ogre::Zip::Zip().

bool Ogre::GpuProgram::mPassSurfaceAndLightStates`[protected]`

| Does this program want light states passed through fixed pipeline. Definition at line 515 of file OgreGpuProgram.h. Referenced by Ogre::GLSLProgram::GLSLProgram().

size_t Ogre::Resource::mSize`[protected, inherited]`

| Definition at line 60 of file OgreResource.h. Referenced by Ogre::D3D9Texture::_setFinalAttributes(), Ogre::D3DTexture::loadImage(), Ogre::D3DTexture::loadImage3D(), Ogre::GLTexture::loadImages(), and Ogre::Material::operator=().

bool Ogre::GpuProgram::mSkeletalAnimation`[protected]`

| Does this (vertex) program include skeletal animation? Definition at line 511 of file OgreGpuProgram.h.

String Ogre::GpuProgram::mSource`[protected]`

The assembler source of the program (may be blank until file loaded).

Definition at line 505 of file OgreGpuProgram.h.

Referenced by load(), Ogre::D3D9GpuProgram::load(), Ogre::GLSLProgram::loadFromSource(), Ogre::GLArbGpuProgram::loadFromSource(), Ogre::GLGpuNvparseProgram::loadFromSource(), Ogre::D3D9HLSLProgram::loadFromSource(), Ogre::D3D9GpuProgram::loadFromSource(), Ogre::CgProgram::loadFromSource(), Ogre::HighLevelGpuProgram::loadHighLevelImpl(), setSource(), and setSourceFile().

String Ogre::GpuProgram::mSyntaxCode`[protected]`

| Syntax code eg arbvp1, vs_2_0 etc. Definition at line 509 of file OgreGpuProgram.h. Referenced by isSupported().

GpuProgramType Ogre::GpuProgram::mType`[protected]`

| The type of the program. Definition at line 501 of file OgreGpuProgram.h. Referenced by Ogre::GLSLGpuProgram::bindProgram(), Ogre::GLArbGpuProgram::bindProgramParameters(), Ogre::D3D9HLSLProgram::createLowLevelImpl(), Ogre::CgProgram::createLowLevelImpl(), and Ogre::GLSLGpuProgram::unbindProgram().

The documentation for this class was generated from the following files:

- OgreGpuProgram.h
- OgreGpuProgram.cpp

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:50:44 2004