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# OgreGLTextureManager.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025
    00026 #ifndef __SDLTextureManager_H__
    00027 #define __SDLTextureManager_H__
    00028
    00029 #include "OgreGLPrerequisites.h"
    00030 #include "OgreTextureManager.h"
    00031 #include "OgreGLTexture.h"
    00032 #include "OgreGLSupport.h"
    00033
    00034 namespace Ogre {
    00036     class GLTextureManager : public TextureManager
    00037     {
    00038     public:
    00039         GLTextureManager(GLSupport& support);
    00040         virtual ~GLTextureManager();
    00041
    00044         virtual Texture* create( const String& name, TextureType texType);
    00047         virtual Texture * createAsRenderTarget( const String& name ) { return NULL; }
    00048
    00049         virtual Texture * createManual( const String& name, TextureType texType,
    00050             uint width, uint height, uint num_mips, PixelFormat format,
    00051             TextureUsage usage );
    00052
    00054         void unloadAndDestroyAll();
    00055     private:
    00056         GLSupport& mGLSupport;
    00057     };
    00058 }
    00059 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:26 2004