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# OgreGuiControl.cpp

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025 #include "OgreStableHeaders.h"
    00026
    00027 #include "OgreGuiControl.h"
    00028 #include "OgreActionEvent.h"
    00029 #include "OgreMouseEvent.h"
    00030
    00031 namespace Ogre {
    00032
    00033     //-----------------------------------------------------------------------
    00034     GuiControl::GuiControl(const String& name) :
    00035         ActionTarget()
    00036     {
    00037         mPressed = false;
    00038         mMouseWithin = false;
    00039         mEnabled = true;
    00040
    00041         mActionCommand = name;
    00042     }
    00043
    00044     //-----------------------------------------------------------------------
    00045     void GuiControl::processEvent(InputEvent* e)
    00046     {
    00047         if (!mEnabled || e->isConsumed())
    00048             return;
    00049
    00050         switch(e->getID())
    00051         {
    00052         case ActionEvent::AE_ACTION_PERFORMED:
    00053             processActionEvent(static_cast<ActionEvent*>(e));
    00054             break;
    00055
    00056         case MouseEvent::ME_MOUSE_PRESSED:
    00057             setPressed(true);
    00058             break;
    00059
    00060         case MouseEvent::ME_MOUSE_RELEASED:
    00061             setPressed(false);
    00062             break;
    00063
    00064         case MouseEvent::ME_MOUSE_ENTERED:
    00065             setMouseWithin(true);
    00066             break;
    00067
    00068         case MouseEvent::ME_MOUSE_EXITED:
    00069             setMouseWithin(false);
    00070             break;
    00071
    00072         case MouseEvent::ME_MOUSE_CLICKED:
    00073             fireActionPerformed();
    00074             break;
    00075
    00076         default:
    00077             break;
    00078         }
    00079     }
    00080
    00081     //-----------------------------------------------------------------------
    00082     const String& GuiControl::getActionCommand() const
    00083     {
    00084         return mActionCommand;
    00085     }
    00086
    00087     //-----------------------------------------------------------------------
    00088     void GuiControl::setActionCommand(const String& action)
    00089     {
    00090         mActionCommand = action;
    00091     }
    00092
    00093     //-----------------------------------------------------------------------
    00094     bool GuiControl::isPressed() const
    00095     {
    00096         return mPressed;
    00097     }
    00098
    00099     //-----------------------------------------------------------------------
    00100     void GuiControl::setPressed(bool b)
    00101     {
    00102         mPressed = b;
    00103     }
    00104
    00105     //-----------------------------------------------------------------------
    00106     bool GuiControl::isEnabled() const
    00107     {
    00108         return mEnabled;
    00109     }
    00110
    00111     //-----------------------------------------------------------------------
    00112     void GuiControl::setEnabled(bool b)
    00113     {
    00114         if (b)
    00115         {
    00116             mEnabled = true;
    00117         }
    00118         else
    00119         {
    00120             mPressed = false;
    00121             mMouseWithin = false;
    00122             mButtonDown = false;
    00123             mEnabled = false;
    00124         }
    00125     }
    00126
    00127     //-----------------------------------------------------------------------
    00128     bool GuiControl::isMouseWithin() const
    00129     {
    00130         return mMouseWithin;
    00131     }
    00132
    00133     //-----------------------------------------------------------------------
    00134     void GuiControl::setMouseWithin(bool b)
    00135     {
    00136         mMouseWithin = b;
    00137     }
    00138
    00139     //-----------------------------------------------------------------------
    00140     void GuiControl::fireActionPerformed()
    00141     {
    00142         ActionEvent* ae = new ActionEvent(this, ActionEvent::AE_ACTION_PERFORMED, 0, 0, getActionCommand());
    00143         processEvent(ae);
    00144         delete ae;
    00145     }
    00146 }
    00147

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:28 2004