Main Page Namespace List Class Hierarchy Alphabetical List Compound List File List Namespace Members Compound Members File Members Related Pages

# OgreEventDispatcher.h

Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025
    00026 /***************************************************************************
    00027 OgreEventDispatcher.h  -
    00028     Handles the Dispatching of events to a EventTarget (mainly a PositionTarget for
    00029     mouse moving). The EventTargets are managed by a target manager.
    00030
    00031     A EventDispatcher is needed for each TargetManager. ie 1 dispatcher for the OverlayManager,
    00032     for managing the 2D GUI components, and another EventDispatcher for a SceneManager
    00033     managing the 3D objects.(NOTE currently the SceneManager isn't a TargetManager.. this is a TODO).
    00034
    00035 -------------------
    00036 begin                : Nov 19 2002
    00037 copyright            : (C) 2002 by Kenny Sabir
    00038 email                : kenny@sparksuit.com
    00039 ***************************************************************************/
    00040
    00041
    00042
    00043 #ifndef __EventDispatcher_H__
    00044 #define __EventDispatcher_H__
    00045
    00046 #include "OgrePrerequisites.h"
    00047
    00048 namespace Ogre {
    00049
    00058     class _OgreExport EventDispatcher
    00059     {
    00060     protected:
    00061         TargetManager* mTargetManager;
    00062
    00069         PositionTarget* mFocus; // isn't implemented yet
    00070
    00075         PositionTarget* mMouseDragSource;
    00076
    00080         PositionTarget* mKeyCursorOn;
    00081
    00085             PositionTarget* mTargetLastEntered;
    00086
    00091         Real mMouseX;
    00092         Real mMouseY;
    00093
    00099         bool mDragging;       // i.e. mouse grab
    00100
    00107         bool mDragDropOn;
    00108
    00112         bool mDragDropActive;
    00113
    00114         int mEventMask;
    00115
    00116         //-------------------
    00117         // protected methods
    00118
    00119         bool processKeyEvent(KeyEvent* e) ;
    00120
    00129         bool processMouseEvent(MouseEvent* e) ;
    00130
    00140         void retargetMouseEvent(PositionTarget* target, MouseEvent* e) ;
    00141
    00151         void retargetMouseEvent(PositionTarget* target, int id, MouseEvent* e, bool consume = false) ;
    00152
    00158         void retargetKeyEvent(PositionTarget* target, int id, MouseEvent* e) ;
    00159
    00160         /*
    00161         * Generates enter/exit events as mouse moves over lw PositionTargets
    00162         * @param targetOver Target mouse is over (including native container)
    00163         * @param e          Mouse event in native container
    00164         */
    00165
    00166         void trackMouseEnterExit(PositionTarget* targetOver, MouseEvent* e) ;
    00167
    00168         /*
    00169         * Generates FocusIn/FocusOut events as the keyboard focus changes.
    00170         * @param targetOver Target mouse is over (including native container)
    00171         * @param e           Mouse event in native container
    00172         */
    00173         void trackKeyEnterExit(PositionTarget* targetOver, MouseEvent* e);
    00174
    00175     public:
    00176         EventDispatcher(TargetManager* pTargetManager);
    00177         virtual ~EventDispatcher();
    00178
    00186         bool dispatchEvent(InputEvent* e);
    00187
    00197         void setDragDrop(bool dragDropOn);
    00198
    00202         inline Real getMouseX() const { return mMouseX; }
    00206         inline Real getMouseY() const { return mMouseY; }
    00207     };
    00208
    00209 }
    00210
    00211
    00212 #endif

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:23 2004