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# OgreAnimationState.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright © 2000-2002 The OGRE Team
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023 -----------------------------------------------------------------------------
    00024 */
    00025
    00026 #ifndef __AnimationSet_H__
    00027 #define __AnimationSet_H__
    00028
    00029 #include "OgrePrerequisites.h"
    00030
    00031 #include "OgreString.h"
    00032 #include "OgreController.h"
    00033 #include "OgreIteratorWrappers.h"
    00034
    00035 namespace Ogre {
    00036
    00044     class _OgreExport AnimationState : public ControllerValue<Real>
    00045     {
    00046     public:
    00048         AnimationState();
    00052         virtual ~AnimationState();
    00053
    00055         AnimationState(const String& animName, Real timePos, Real length, Real weight = 1.0, bool enabled = false);
    00057         const String& getAnimationName() const;
    00059         void setAnimationName(const String& name);
    00061         Real getTimePosition(void) const;
    00063         void setTimePosition(Real timePos);
    00065         Real getLength() const;
    00067         void setLength(Real len);
    00069         Real getWeight(void) const;
    00071         void setWeight(Real weight);
    00076         void addTime(Real offset);
    00077
    00079         bool getEnabled(void) const;
    00081         void setEnabled(bool enabled);
    00082
    00084         bool operator==(const AnimationState& rhs) const;
    00085         // Inequality operator
    00086         bool operator!=(const AnimationState& rhs) const;
    00087
    00089         Real getValue(void) const;
    00090
    00092         void setValue(Real value);
    00096         void setLoop(bool loop) { mLoop = loop; }
    00098         bool getLoop(void) const { return mLoop; }
    00099
    00104         void copyStateFrom(const AnimationState& animState);
    00105
    00106     protected:
    00107         String mAnimationName;
    00108         Real mTimePos;
    00109         Real mLength;
    00110         Real mInvLength;
    00111         Real mWeight;
    00112         bool mEnabled;
    00113         bool mLoop;
    00114
    00115     };
    00116
    00117     // A set of animation states
    00118     typedef std::map<String, AnimationState> AnimationStateSet;
    00119     typedef MapIterator<AnimationStateSet> AnimationStateIterator;
    00120
    00128     _OgreExport void CopyAnimationStateSubset(AnimationStateSet& target, const AnimationStateSet& source);
    00129
    00130 }
    00131
    00132 #endif
    00133

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:14 2004