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# Ogre::WireBoundingBox Class Reference

Allows the rendering of a wireframe bounding box. More...

`#include <OgreWireBoundingBox.h>`

Inheritance diagram for Ogre::WireBoundingBox:

[legend]
List of all members.

## Public Types

typedef std::vector< ShadowRenderable * > | ShadowRenderableList
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator

## Public Methods

| WireBoundingBox ()
| ~WireBoundingBox ()
void | setupBoundingBox (const AxisAlignedBox &aabb)
| Builds the wireframe line list.
Real | getSquaredViewDepth (const Camera *cam) const
| Returns the camera-relative squared depth of this renderable.
Real | getBoundingRadius (void) const
| Retrieves the radius of the origin-centered bounding sphere for this object.
void | setMaterial (const String &matName)
virtual Material * | getMaterial (void) const
| Retrieves a pointer to the material this renderable object uses.
virtual void | setRenderOperation (const RenderOperation &rend)
virtual void | getRenderOperation (RenderOperation &op)
| Gets the render operation required to send this object to the frame buffer.
void | setWorldTransform (const Matrix4 &xform)
virtual void | _notifyCurrentCamera (Camera *cam)
| Internal method to notify the object of the camera to be used for the next rendering operation.
void | setBoundingBox (const AxisAlignedBox &box)
virtual const AxisAlignedBox & | getBoundingBox (void) const
| Retrieves the local axis-aligned bounding box for this object.
virtual void | _updateRenderQueue (RenderQueue *queue)
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
virtual const String & | getName (void) const
| Overridden from MovableObject.
virtual const String & | getMovableType (void) const
| Overridden from MovableObject.
const LightList & | getLights (void) const
| @copydoc Renderable::getLights
virtual Node * | getParentNode (void) const
| Returns the node to which this object is attached.
virtual SceneNode * | getParentSceneNode (void) const
| Returns the scene node to which this object is attached.
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false)
| Internal method called to notify the object that it has been attached to a node.
virtual bool | isAttached (void) const
| Returns true if this object is attached to a SceneNode or TagPoint.
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const
| Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const
| Retrieves the worldspace bounding sphere for this object.
virtual void | setVisible (bool visible)
| Tells this object whether to be visible or not, if it has a renderable component.
virtual bool | isVisible (void) const
| Returns whether or not this object is supposed to be visible or not.
virtual void | setUserObject (UserDefinedObject *obj)
| Call this to associate your own custom user object instance with this MovableObject.
virtual UserDefinedObject * | getUserObject (void)
| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
virtual void | setRenderQueueGroup (RenderQueueGroupID queueID)
| Sets the render queue group this entity will be rendered through.
virtual RenderQueueGroupID | getRenderQueueGroup (void) const
| Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual Matrix4 | _getParentNodeFullTransform (void) const
| return the full transformation of the parent sceneNode or the attachingPoint node
virtual void | setQueryFlags (unsigned long flags)
| Sets the query flags for this object.
virtual void | addQueryFlags (unsigned long flags)
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void | removeQueryFlags (unsigned long flags)
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual unsigned long | getQueryFlags (void) const
| Returns the query flags relevant for this object.
EdgeData * | getEdgeList (void)
| Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
| Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator | getLastShadowVolumeRenderableIterator (void)
| Return the last calculated shadow renderables.
const AxisAlignedBox & | getLightCapBounds (void) const
| Overridden member from ShadowCaster.
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
| Overridden member from ShadowCaster.
void | setCastShadows (bool enabled)
| Sets whether or not this object will cast shadows.
bool | getCastShadows (void) const
| Returns whether shadow casting is enabled for this object.
Real | getPointExtrusionDistance (const Light *l) const
| Get the distance to extrude for a point/spot light.
virtual Technique * | getTechnique (void) const
| Retrieves a pointer to the Material Technique this renderable object uses.
virtual unsigned short | getNumWorldTransforms (void) const
| Returns the number of world transform matrices this renderable requires.
virtual bool | useIdentityProjection (void) const
| Returns whether or not to use an 'identity' projection.
virtual bool | useIdentityView (void) const
| Returns whether or not to use an 'identity' projection.
virtual SceneDetailLevel | getRenderDetail () const
| Returns the preferred rasterisation mode of this renderable.
virtual bool | getNormaliseNormals (void) const
| Returns whether or not this Renderable wishes the hardware to normalise normals.
virtual const PlaneList & | getClipPlanes () const
virtual bool | getCastsShadows (void) const
| Method which reports whether this renderable would normally cast a shadow.
void | setCustomParameter (size_t index, const Vector4 &value)
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
const Vector4 & | getCustomParameter (size_t index) const
| Gets the custom value associated with this Renderable at the given index.
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

## Static Public Methods

void | extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
| Utility method for extruding vertices based on a light.

## Protected Types

typedef std::map< size_t, Vector4 > | CustomParameterMap

## Protected Methods

void | getWorldTransforms (Matrix4 *xform) const
| Override this method to prevent parent transforms (rotation,translation,scale).
const Quaternion & | getWorldOrientation (void) const
| @copydoc Renderable::getWorldOrientation
const Vector3 & | getWorldPosition (void) const
| @copydoc Renderable::getWorldPosition
void | setupBoundingBoxVertices (const AxisAlignedBox &aab)
| Builds the wireframe line list.
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
| Helper moethod for calculating extrusion distance.
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
| Tells the caster to perform the tasks necessary to update the edge data's light listing.
virtual void | generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
| Utility method for extruding a bounding box.

## Protected Attributes

Real | mRadius
RenderOperation | mRenderOp
Matrix4 | m_matWorldTransform
AxisAlignedBox | mBox
String | m_strMatName
Material * | m_pMaterial
SceneManager * | m_pParentSceneManager
| The scene manager for the current frame.
Camera * | m_pCamera
| The camera for the current frame.
String | m_strName
| The name of the object.
Node * | mParentNode
| node to which this object is attached
bool | mParentIsTagPoint
bool | mVisible
| Is this object visible?
UserDefinedObject * | mUserObject
| User defined object which is linked to this object.
RenderQueueGroupID | mRenderQueueID
| The render queue to use when rendering this object.
bool | mRenderQueueIDSet
| Flags whether the RenderQueue's default should be used.
unsigned long | mQueryFlags
| Flags determining whether this object is included / excluded from scene queries.
AxisAlignedBox | mWorldAABB
| Cached world AABB of this object.
Sphere | mWorldBoundingSphere
AxisAlignedBox | mWorldDarkCapBounds
| World space AABB of this object's dark cap.
bool | mCastShadows
| Does this object cast shadows?
CustomParameterMap | mCustomParameters

## Static Protected Attributes

uint | ms_uGenNameCount = 0
| Static member used to automatically generate names for SimpleRendaerable objects.
const PlaneList | msDummyPlaneList

## Detailed Description

Allows the rendering of a wireframe bounding box.

Remarks:
  This class builds a wireframe renderable from a given aabb. A pointer to this class can be added to a render queue to display the bounding box of an object.

Definition at line 39 of file OgreWireBoundingBox.h.

## Member Typedef Documentation

typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap`[protected, inherited]`

| Definition at line 232 of file OgreRenderable.h.

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList`[inherited]`

| Definition at line 125 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator`[inherited]`

| Definition at line 126 of file OgreShadowCaster.h. Referenced by Ogre::Entity::getLastShadowVolumeRenderableIterator().

## Constructor & Destructor Documentation

Ogre::WireBoundingBox::WireBoundingBox | ( |  | ) |

Definition at line 35 of file OgreWireBoundingBox.cpp.

References Ogre::VertexDeclaration::addElement(), Ogre::VertexDeclaration::getVertexSize(), Ogre::RenderOperation::indexData, Ogre::SimpleRenderable::mRenderOp, Ogre::RenderOperation::operationType, POSITION_BINDING, Ogre::VertexBufferBinding::setBinding(), Ogre::SimpleRenderable::setMaterial(), Ogre::RenderOperation::useIndexes, Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexCount, Ogre::RenderOperation::vertexData, Ogre::VertexData::vertexDeclaration, Ogre::VertexData::vertexStart, Ogre::VES_POSITION, and Ogre::VET_FLOAT3.

Ogre::WireBoundingBox::~WireBoundingBox | ( |  | ) |

| Definition at line 67 of file OgreWireBoundingBox.cpp. References Ogre::SimpleRenderable::mRenderOp, and Ogre::RenderOperation::vertexData.

## Member Function Documentation

Matrix4 Ogre::MovableObject::_getParentNodeFullTransform | ( | void |  | ) | const`[virtual, inherited]`

return the full transformation of the parent sceneNode or the attachingPoint node

Definition at line 121 of file OgreMovableObject.cpp.

References Ogre::Node::_getFullTransform(), and Ogre::MovableObject::mParentNode.

Referenced by Ogre::Entity::cacheBoneMatrices(), Ogre::TagPoint::getParentEntityTransform(), Ogre::MovableObject::getWorldBoundingBox(), Ogre::SubEntity::getWorldTransforms(), Ogre::Entity::EntityShadowRenderable::getWorldTransforms(), and Ogre::BillboardSet::getWorldTransforms().

void Ogre::MovableObject::_notifyAttached | ( | Node * | parent,
|  | bool | isTagPoint = false
| ) | `[virtual, inherited]`

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity.

Definition at line 69 of file OgreMovableObject.cpp.

References Ogre::MovableObject::mParentIsTagPoint, and Ogre::MovableObject::mParentNode.

Referenced by Ogre::SceneNode::attachObject(), Ogre::Entity::attachObjectImpl(), Ogre::SceneNode::detachAllObjects(), Ogre::SceneNode::detachObject(), Ogre::Entity::detachObjectImpl(), and Ogre::SceneNode::~SceneNode().

void Ogre::SimpleRenderable::_notifyCurrentCamera | ( | Camera * | cam | ) | `[virtual, inherited]`

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks:
  Certain objects may want to do specific processing based on the camera position. This method notifies them incase they wish to do this.

Implements Ogre::MovableObject.

Definition at line 102 of file OgreSimpleRenderable.cpp.

References Ogre::SimpleRenderable::m_pCamera.

virtual void Ogre::Renderable::_updateCustomGpuParameter | ( | const GpuProgramParameters::AutoConstantEntry & | constantEntry,
|  | GpuProgramParameters * | params
| ) | const`[virtual, inherited]`

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
  This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.

  You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.

Parameters:

  constantEntry | The auto constant entry referring to the parameter being updated
  params | The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::TerrainRenderable.

Definition at line 218 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::index, params, and Ogre::GpuProgramParameters::setConstant().

Referenced by Ogre::GpuProgramParameters::_updateAutoParamsNoLights().

void Ogre::SimpleRenderable::_updateRenderQueue | ( | RenderQueue * | queue | ) | `[virtual, inherited]`

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks:
  The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Implements Ogre::MovableObject.

Definition at line 117 of file OgreSimpleRenderable.cpp.

References Ogre::RenderQueue::addRenderable(), Ogre::MovableObject::mRenderQueueID, and RENDERABLE_DEFAULT_PRIORITY.

virtual void Ogre::MovableObject::addQueryFlags | ( | unsigned long | flags | ) | `[virtual, inherited]`

| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. Definition at line 185 of file OgreMovableObject.h.

void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) | const`[protected, virtual, inherited]`

Utility method for extruding a bounding box.

Parameters:

  box | Original bounding box, will be updated in-place
  lightPos | 4D light position in object space, when w=0.0f this represents a directional light
  extrudeDist | The distance to extrude

Definition at line 275 of file OgreShadowCaster.cpp.

References Ogre::AxisAlignedBox::getAllCorners(), Ogre::AxisAlignedBox::getMaximum(), Ogre::AxisAlignedBox::getMinimum(), Ogre::Vector3::makeCeil(), Ogre::Vector3::makeFloor(), Ogre::Vector3::normalise(), Ogre::Real, Ogre::AxisAlignedBox::setExtents(), Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector3::x, Ogre::Vector4::y, Ogre::Vector3::y, Ogre::Vector4::z, and Ogre::Vector3::z.

Referenced by Ogre::MovableObject::getDarkCapBounds().

void Ogre::ShadowCaster::extrudeVertices | ( | HardwareVertexBufferSharedPtr | vertexBuffer,
|  | size_t | originalVertexCount,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) | `[static, inherited]`

Utility method for extruding vertices based on a light.

Remarks:
  Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.

Parameters:

  vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
  originalVertexCount | The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
  lightPos | 4D light position in object space, when w=0.0f this represents a directional light
  extrudeDist | The distance to extrude

Definition at line 236 of file OgreShadowCaster.cpp.

References Ogre::Vector3::normalise(), Ogre::Real, Ogre::Vector4::w, Ogre::Vector3::x, Ogre::Vector4::x, Ogre::Vector3::y, Ogre::Vector4::y, Ogre::Vector3::z, and Ogre::Vector4::z.

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator().

void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData,
|  | HardwareIndexBufferSharedPtr | indexBuffer,
|  | const Light * | light,
|  | ShadowRenderableList & | shadowRenderables,
|  | unsigned long | flags
| ) | `[protected, virtual, inherited]`

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:

  edgeData | The edge information to use
  indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable.
  light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
  shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
  flags | Additional controller flags, see ShadowRenderableFlags

Definition at line 37 of file OgreShadowCaster.cpp.

References Ogre::EdgeData::Edge::degenerate, Ogre::EdgeData::edgeGroups, Ogre::EdgeData::EdgeGroup::edges, Ogre::ShadowRenderable::getLightCapRenderable(), Ogre::ShadowRenderable::getRenderOperationForUpdate(), Ogre::Light::getType(), Ogre::IndexData::indexCount, Ogre::RenderOperation::indexData, Ogre::IndexData::indexStart, Ogre::EdgeData::Triangle::lightFacing, Ogre::SRF_EXTRUDE_TO_INFINITY, Ogre::SRF_INCLUDE_DARK_CAP, Ogre::SRF_INCLUDE_LIGHT_CAP, Ogre::EdgeData::triangles, Ogre::EdgeData::Edge::triIndex, Ogre::VertexData::vertexCount, Ogre::EdgeData::EdgeGroup::vertexData, Ogre::EdgeData::EdgeGroup::vertexSet, Ogre::EdgeData::Triangle::vertexSet, Ogre::EdgeData::Triangle::vertIndex, and Ogre::EdgeData::Edge::vertIndex.

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator().

const AxisAlignedBox & Ogre::SimpleRenderable::getBoundingBox | ( | void |  | ) | const`[virtual, inherited]`

Retrieves the local axis-aligned bounding box for this object.

Remarks:
  This bounding box is in local coordinates.

Implements Ogre::MovableObject.

Definition at line 112 of file OgreSimpleRenderable.cpp.

References Ogre::SimpleRenderable::mBox.

Real Ogre::WireBoundingBox::getBoundingRadius | ( | void |  | ) | const`[virtual]`

| Retrieves the radius of the origin-centered bounding sphere for this object. Implements Ogre::MovableObject. Definition at line 69 of file OgreWireBoundingBox.h. References Ogre::Real.

bool Ogre::MovableObject::getCastShadows | ( | void |  | ) | const`[virtual, inherited]`

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Definition at line 231 of file OgreMovableObject.h.

Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SubEntity::getCastsShadows(), Ogre::SceneManager::prepareShadowTextures(), Ogre::BspSceneManager::processVisibleLeaf(), Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(), Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects(), Ogre::SceneManager::renderModulativeStencilShadowedQueueGroupObjects(), and Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects().

virtual bool Ogre::Renderable::getCastsShadows | ( | void |  | ) | const`[virtual, inherited]`

Method which reports whether this renderable would normally cast a shadow.

Remarks:
  Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::SubEntity.

Definition at line 153 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::validateRenderableForRendering().

virtual const PlaneList& Ogre::Renderable::getClipPlanes | ( |  | ) | const`[virtual, inherited]`

| Definition at line 145 of file OgreRenderable.h. References Ogre::PlaneList. Referenced by Ogre::SceneManager::renderSingleObject().

const Vector4& Ogre::Renderable::getCustomParameter | ( | size_t | index | ) | const`[inherited]`

Gets the custom value associated with this Renderable at the given index.

Parameters:

  see | setCustomParaemter for full details.

Definition at line 179 of file OgreRenderable.h.

References Except.

const AxisAlignedBox & Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light,
|  | Real | dirLightExtrusionDist
| ) | const`[virtual, inherited]`

| Overridden member from ShadowCaster. Implements Ogre::ShadowCaster. Definition at line 162 of file OgreMovableObject.cpp. References Ogre::ShadowCaster::extrudeBounds(), Ogre::Light::getAs4DVector(), Ogre::MovableObject::getLightCapBounds(), Ogre::MovableObject::mWorldDarkCapBounds, and Ogre::Real.

EdgeData* Ogre::MovableObject::getEdgeList | ( | void |  | ) | `[virtual, inherited]`

| Define a default implementation of method from ShadowCaster which implements no shadows. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. Definition at line 195 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos,
|  | const Light * | light
| ) | const`[protected, inherited]`

| Helper moethod for calculating extrusion distance. Definition at line 321 of file OgreShadowCaster.cpp. References Ogre::Light::getAttenuationRange(), Ogre::Light::getDerivedPosition(), Ogre::Vector3::length(), and Ogre::Real. Referenced by Ogre::MovableObject::getPointExtrusionDistance().

ShadowRenderableListIterator Ogre::MovableObject::getLastShadowVolumeRenderableIterator | ( | void |  | ) | `[virtual, inherited]`

| Return the last calculated shadow renderables. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. Definition at line 206 of file OgreMovableObject.h.

const AxisAlignedBox & Ogre::MovableObject::getLightCapBounds | ( | void |  | ) | const`[virtual, inherited]`

| Overridden member from ShadowCaster. Implements Ogre::ShadowCaster. Definition at line 156 of file OgreMovableObject.cpp. References Ogre::MovableObject::getWorldBoundingBox(). Referenced by Ogre::MovableObject::getDarkCapBounds().

const LightList & Ogre::SimpleRenderable::getLights | ( | void |  | ) | const`[virtual, inherited]`

| @copydoc Renderable::getLights Implements Ogre::Renderable. Definition at line 137 of file OgreSimpleRenderable.cpp. References Ogre::SceneNode::findLights(), Ogre::MovableObject::getParentSceneNode(), and Ogre::LightList.

Material * Ogre::SimpleRenderable::getMaterial | ( | void |  | ) | const`[virtual, inherited]`

Retrieves a pointer to the material this renderable object uses.

Remarks:
  Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

Definition at line 67 of file OgreSimpleRenderable.cpp.

References Ogre::SimpleRenderable::m_pMaterial.

const String & Ogre::SimpleRenderable::getMovableType | ( | void |  | ) | const`[virtual, inherited]`

| Overridden from MovableObject. Implements Ogre::MovableObject. Definition at line 131 of file OgreSimpleRenderable.cpp. References Ogre::String.

const String & Ogre::SimpleRenderable::getName | ( | void |  | ) | const`[virtual, inherited]`

| Overridden from MovableObject. Implements Ogre::MovableObject. Definition at line 126 of file OgreSimpleRenderable.cpp. References Ogre::SimpleRenderable::m_strName, and Ogre::String.

virtual bool Ogre::Renderable::getNormaliseNormals | ( | void |  | ) | const`[virtual, inherited]`

| Returns whether or not this Renderable wishes the hardware to normalise normals. Reimplemented in Ogre::SubEntity. Definition at line 137 of file OgreRenderable.h. Referenced by Ogre::SceneManager::renderSingleObject().

virtual unsigned short Ogre::Renderable::getNumWorldTransforms | ( | void |  | ) | const`[virtual, inherited]`

Returns the number of world transform matrices this renderable requires.

Remarks:
  When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::SubEntity, and Ogre::BorderRenderable.

Definition at line 103 of file OgreRenderable.h.

Referenced by Ogre::AutoParamDataSource::getWorldMatrix(), Ogre::AutoParamDataSource::getWorldMatrixArray(), Ogre::AutoParamDataSource::getWorldMatrixCount(), and Ogre::SceneManager::renderSingleObject().

Node * Ogre::MovableObject::getParentNode | ( | void |  | ) | const`[virtual, inherited]`

Returns the node to which this object is attached.

Remarks:
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

Definition at line 75 of file OgreMovableObject.cpp.

References Ogre::MovableObject::mParentNode.

Referenced by Ogre::TagPoint::_updateFromParent(), Ogre::Entity::detachObjectImpl(), Ogre::BspIntersectionSceneQuery::execute(), Ogre::SubEntity::getSquaredViewDepth(), Ogre::Entity::EntityShadowRenderable::getWorldOrientation(), Ogre::Entity::EntityShadowRenderable::getWorldPosition(), Ogre::TagPoint::needUpdate(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult().

SceneNode * Ogre::MovableObject::getParentSceneNode | ( | void |  | ) | const`[virtual, inherited]`

Returns the scene node to which this object is attached.

Remarks:
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

Definition at line 80 of file OgreMovableObject.cpp.

References Ogre::TagPoint::getParentEntity().

Referenced by Ogre::TerrainRenderable::getLights(), Ogre::TagPoint::getLights(), Ogre::SubEntity::getLights(), Ogre::SimpleRenderable::getLights(), and Ogre::BillboardSet::getLights().

Real Ogre::MovableObject::getPointExtrusionDistance | ( | const Light * | l | ) | const`[virtual, inherited]`

| Get the distance to extrude for a point/spot light. Implements Ogre::ShadowCaster. Definition at line 172 of file OgreMovableObject.cpp. References Ogre::Node::_getDerivedPosition(), Ogre::ShadowCaster::getExtrusionDistance(), Ogre::MovableObject::mParentNode, and Ogre::Real.

virtual unsigned long Ogre::MovableObject::getQueryFlags | ( | void |  | ) | const`[virtual, inherited]`

| Returns the query flags relevant for this object. Definition at line 192 of file OgreMovableObject.h. Referenced by Ogre::OctreePlaneBoundedVolumeListSceneQuery::execute(), Ogre::OctreeSphereSceneQuery::execute(), Ogre::OctreeRaySceneQuery::execute(), Ogre::OctreeAxisAlignedBoxSceneQuery::execute(), Ogre::OctreeIntersectionSceneQuery::execute(), and Ogre::BspIntersectionSceneQuery::execute().

virtual SceneDetailLevel Ogre::Renderable::getRenderDetail | ( |  | ) | const`[virtual, inherited]`

| Returns the preferred rasterisation mode of this renderable. Reimplemented in Ogre::SubEntity. Definition at line 134 of file OgreRenderable.h. References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID. Referenced by Ogre::SceneManager::renderSingleObject().

void Ogre::SimpleRenderable::getRenderOperation | ( | RenderOperation & | op | ) | `[virtual, inherited]`

| Gets the render operation required to send this object to the frame buffer. Implements Ogre::Renderable. Definition at line 72 of file OgreSimpleRenderable.cpp. References Ogre::SimpleRenderable::mRenderOp.

RenderQueueGroupID Ogre::MovableObject::getRenderQueueGroup | ( | void |  | ) | const`[virtual, inherited]`

| Gets the queue group for this entity, see setRenderQueueGroup for full details. Definition at line 116 of file OgreMovableObject.cpp. References Ogre::MovableObject::mRenderQueueID, and Ogre::RenderQueueGroupID.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique,
|  | const Light * | light,
|  | HardwareIndexBufferSharedPtr * | indexBuffer,
|  | bool | extrudeVertices,
|  | Real | extrusionDist,
|  | unsigned long | flags = 0
| ) | `[virtual, inherited]`

| Define a default implementation of method from ShadowCaster which implements no shadows. Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. Definition at line 197 of file OgreMovableObject.h. References Ogre::Real, and Ogre::ShadowTechnique.

Real Ogre::WireBoundingBox::getSquaredViewDepth | ( | const Camera * | cam | ) | const`[virtual]`

Returns the camera-relative squared depth of this renderable.

Remarks:
  Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

Definition at line 214 of file OgreWireBoundingBox.cpp.

References Ogre::Camera::getDerivedPosition(), Ogre::AxisAlignedBox::getMaximum(), Ogre::AxisAlignedBox::getMinimum(), Ogre::SimpleRenderable::mBox, Ogre::Real, and Ogre::Vector3::squaredLength().

virtual Technique* Ogre::Renderable::getTechnique | ( | void |  | ) | const`[virtual, inherited]`

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
  This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::SubEntity.

Definition at line 68 of file OgreRenderable.h.

Referenced by Ogre::RenderPriorityGroup::addRenderable().

virtual UserDefinedObject* Ogre::MovableObject::getUserObject | ( | void |  | ) | `[virtual, inherited]`

| Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. Definition at line 153 of file OgreMovableObject.h.

const AxisAlignedBox & Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = false | ) | const`[virtual, inherited]`

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Definition at line 133 of file OgreMovableObject.cpp.

References Ogre::MovableObject::_getParentNodeFullTransform(), Ogre::MovableObject::getBoundingBox(), Ogre::MovableObject::mWorldAABB, and Ogre::AxisAlignedBox::transform().

Referenced by Ogre::OctreePlaneBoundedVolumeListSceneQuery::execute(), Ogre::OctreeSphereSceneQuery::execute(), Ogre::OctreeRaySceneQuery::execute(), Ogre::OctreeAxisAlignedBoxSceneQuery::execute(), Ogre::OctreeIntersectionSceneQuery::execute(), Ogre::BspIntersectionSceneQuery::execute(), Ogre::MovableObject::getLightCapBounds(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult().

const Sphere & Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = false | ) | const`[virtual, inherited]`

Retrieves the worldspace bounding sphere for this object.

Definition at line 145 of file OgreMovableObject.cpp.

References Ogre::Node::_getDerivedPosition(), Ogre::MovableObject::getBoundingRadius(), Ogre::MovableObject::mParentNode, Ogre::MovableObject::mWorldBoundingSphere, Ogre::Sphere::setCenter(), and Ogre::Sphere::setRadius().

Referenced by Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult().

const Quaternion & Ogre::WireBoundingBox::getWorldOrientation | ( | void |  | ) | const`[protected, virtual]`

| @copydoc Renderable::getWorldOrientation Reimplemented from Ogre::SimpleRenderable. Definition at line 89 of file OgreWireBoundingBox.cpp.

const Vector3 & Ogre::WireBoundingBox::getWorldPosition | ( | void |  | ) | const`[protected, virtual]`

| @copydoc Renderable::getWorldPosition Reimplemented from Ogre::SimpleRenderable. Definition at line 94 of file OgreWireBoundingBox.cpp.

void Ogre::WireBoundingBox::getWorldTransforms | ( | Matrix4 * | xform | ) | const`[protected, virtual]`

| Override this method to prevent parent transforms (rotation,translation,scale). Reimplemented from Ogre::SimpleRenderable. Definition at line 83 of file OgreWireBoundingBox.cpp.

bool Ogre::MovableObject::isAttached | ( | void |  | ) | const`[virtual, inherited]`

| Returns true if this object is attached to a SceneNode or TagPoint. Definition at line 93 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentNode. Referenced by Ogre::Entity::attachObjectToBone().

bool Ogre::MovableObject::isVisible | ( | void |  | ) | const`[virtual, inherited]`

| Returns whether or not this object is supposed to be visible or not. Definition at line 104 of file OgreMovableObject.cpp. References Ogre::MovableObject::mVisible. Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SceneManager::_populateLightList(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult().

virtual void Ogre::MovableObject::removeQueryFlags | ( | unsigned long | flags | ) | `[virtual, inherited]`

| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. Definition at line 189 of file OgreMovableObject.h.

void Ogre::SimpleRenderable::setBoundingBox | ( | const AxisAlignedBox & | box | ) | `[inherited]`

| Definition at line 107 of file OgreSimpleRenderable.cpp. References Ogre::SimpleRenderable::mBox. Referenced by setupBoundingBox().

void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) | `[inherited]`

Sets whether or not this object will cast shadows.

Remarks:
  This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.

Note:
  This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 229 of file OgreMovableObject.h.

Referenced by Ogre::Entity::Entity(), Ogre::SceneManager::setSkyBox(), Ogre::SceneManager::setSkyDome(), and Ogre::SceneManager::setSkyPlane().

void Ogre::Renderable::setCustomParameter | ( | size_t | index,
|  | const Vector4 & | value
| ) | `[inherited]`

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
  Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.

Parameters:

  index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
  value | The value to associate.

Definition at line 170 of file OgreRenderable.h.

void Ogre::SimpleRenderable::setMaterial | ( | const String & | matName | ) | `[inherited]`

| Definition at line 54 of file OgreSimpleRenderable.cpp. References Except, Ogre::Material::load(), Ogre::SimpleRenderable::m_pMaterial, Ogre::SimpleRenderable::m_strMatName, and Ogre::String. Referenced by Ogre::Rectangle2D::Rectangle2D(), and WireBoundingBox().

virtual void Ogre::MovableObject::setQueryFlags | ( | unsigned long | flags | ) | `[virtual, inherited]`

Sets the query flags for this object.

Remarks:
  When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 181 of file OgreMovableObject.h.

void Ogre::SimpleRenderable::setRenderOperation | ( | const RenderOperation & | rend | ) | `[virtual, inherited]`

| Definition at line 77 of file OgreSimpleRenderable.cpp. References Ogre::SimpleRenderable::mRenderOp.

void Ogre::MovableObject::setRenderQueueGroup | ( | RenderQueueGroupID | queueID | ) | `[virtual, inherited]`

Sets the render queue group this entity will be rendered through.

Remarks:
  Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.

  See RenderQueue for more details.

Parameters:

  queueID | Enumerated value of the queue group to use.

Reimplemented in Ogre::Entity.

Definition at line 110 of file OgreMovableObject.cpp.

References Ogre::MovableObject::mRenderQueueID, Ogre::MovableObject::mRenderQueueIDSet, and Ogre::RenderQueueGroupID.

void Ogre::WireBoundingBox::setupBoundingBox | ( | const AxisAlignedBox & | aabb | ) |

Builds the wireframe line list.

Parameters:

  aabb | bounding box to build a wireframe from.

Definition at line 72 of file OgreWireBoundingBox.cpp.

References Ogre::SimpleRenderable::setBoundingBox(), and setupBoundingBoxVertices().

Referenced by Ogre::SceneNode::_addBoundingBoxToQueue(), and Ogre::Octree::getWireBoundingBox().

void Ogre::WireBoundingBox::setupBoundingBoxVertices | ( | const AxisAlignedBox & | aab | ) | `[protected]`

Builds the wireframe line list.

Definition at line 100 of file OgreWireBoundingBox.cpp.

References Ogre::VertexBufferBinding::getBuffer(), Ogre::AxisAlignedBox::getMaximum(), Ogre::AxisAlignedBox::getMinimum(), mRadius, Ogre::SimpleRenderable::mRenderOp, POSITION_BINDING, Ogre::Real, Ogre::Vector3::squaredLength(), Ogre::VertexData::vertexBufferBinding, Ogre::RenderOperation::vertexData, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Referenced by setupBoundingBox().

virtual void Ogre::MovableObject::setUserObject | ( | UserDefinedObject * | obj | ) | `[virtual, inherited]`

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
  By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 149 of file OgreMovableObject.h.

void Ogre::MovableObject::setVisible | ( | bool | visible | ) | `[virtual, inherited]`

| Tells this object whether to be visible or not, if it has a renderable component. Reimplemented in Ogre::Light. Definition at line 99 of file OgreMovableObject.cpp. References Ogre::MovableObject::mVisible.

void Ogre::SimpleRenderable::setWorldTransform | ( | const Matrix4 & | xform | ) | `[inherited]`

| Definition at line 82 of file OgreSimpleRenderable.cpp. References Ogre::SimpleRenderable::m_matWorldTransform.

void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData,
|  | const Vector4 & | lightPos
| ) | `[protected, virtual, inherited]`

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:

  edgeData | The edge information to update
  lightPos | 4D vector representing the light, a directional light has w=0.0

Definition at line 31 of file OgreShadowCaster.cpp.

References Ogre::EdgeData::updateTriangleLightFacing().

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator().

virtual bool Ogre::Renderable::useIdentityProjection | ( | void |  | ) | const`[virtual, inherited]`

Returns whether or not to use an 'identity' projection.

Remarks:
  Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable.

Definition at line 113 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::useRenderableViewProjMode().

virtual bool Ogre::Renderable::useIdentityView | ( | void |  | ) | const`[virtual, inherited]`

Returns whether or not to use an 'identity' projection.

Remarks:
  Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable.

Definition at line 123 of file OgreRenderable.h.

Referenced by Ogre::SceneManager::useRenderableViewProjMode().

## Member Data Documentation

Matrix4 Ogre::SimpleRenderable::m_matWorldTransform`[protected, inherited]`

| Definition at line 42 of file OgreSimpleRenderable.h. Referenced by Ogre::SimpleRenderable::getWorldTransforms(), Ogre::SimpleRenderable::setWorldTransform(), and Ogre::SimpleRenderable::SimpleRenderable().

Camera* Ogre::SimpleRenderable::m_pCamera`[protected, inherited]`

| The camera for the current frame. Definition at line 52 of file OgreSimpleRenderable.h. Referenced by Ogre::SimpleRenderable::_notifyCurrentCamera(), and Ogre::SimpleRenderable::SimpleRenderable().

Material* Ogre::SimpleRenderable::m_pMaterial`[protected, inherited]`

| Definition at line 46 of file OgreSimpleRenderable.h. Referenced by Ogre::SimpleRenderable::getMaterial(), Ogre::SimpleRenderable::setMaterial(), and Ogre::SimpleRenderable::SimpleRenderable().

SceneManager* Ogre::SimpleRenderable::m_pParentSceneManager`[protected, inherited]`

| The scene manager for the current frame. Definition at line 49 of file OgreSimpleRenderable.h. Referenced by Ogre::SimpleRenderable::SimpleRenderable().

String Ogre::SimpleRenderable::m_strMatName`[protected, inherited]`

| Definition at line 45 of file OgreSimpleRenderable.h. Referenced by Ogre::SimpleRenderable::setMaterial(), and Ogre::SimpleRenderable::SimpleRenderable().

String Ogre::SimpleRenderable::m_strName`[protected, inherited]`

| The name of the object. Definition at line 55 of file OgreSimpleRenderable.h. Referenced by Ogre::SimpleRenderable::getName(), and Ogre::SimpleRenderable::SimpleRenderable().

AxisAlignedBox Ogre::SimpleRenderable::mBox`[protected, inherited]`

| Definition at line 43 of file OgreSimpleRenderable.h. Referenced by Ogre::SimpleRenderable::getBoundingBox(), getSquaredViewDepth(), and Ogre::SimpleRenderable::setBoundingBox().

bool Ogre::MovableObject::mCastShadows`[protected, inherited]`

| Does this object cast shadows? Definition at line 67 of file OgreMovableObject.h. Referenced by Ogre::BillboardSet::BillboardSet(), and Ogre::MovableObject::MovableObject().

CustomParameterMap Ogre::Renderable::mCustomParameters`[protected, inherited]`

| Definition at line 233 of file OgreRenderable.h.

bool Ogre::MovableObject::mParentIsTagPoint`[protected, inherited]`

| Definition at line 49 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::_notifyAttached(), and Ogre::MovableObject::MovableObject().

Node* Ogre::MovableObject::mParentNode`[protected, inherited]`

node to which this object is attached

Definition at line 48 of file OgreMovableObject.h.

Referenced by Ogre::MovablePlane::_getDerivedPlane(), Ogre::MovableObject::_getParentNodeFullTransform(), Ogre::MovableObject::_notifyAttached(), Ogre::Entity::_notifyCurrentCamera(), Ogre::ParticleSystem::_triggerEmitters(), Ogre::ParticleSystem::_updateBounds(), Ogre::BillboardSet::_updateBounds(), Ogre::Entity::attachObjectToBone(), Ogre::Camera::Camera(), Ogre::Entity::detachAllObjectsFromBone(), Ogre::Entity::detachObjectFromBone(), Ogre::Frustum::Frustum(), Ogre::BillboardSet::genBillboardAxes(), Ogre::Entity::getBoundingRadius(), Ogre::MovableObject::getParentNode(), Ogre::MovableObject::getPointExtrusionDistance(), Ogre::Entity::getShadowVolumeRenderableIterator(), Ogre::Frustum::getSquaredViewDepth(), Ogre::MovableObject::getWorldBoundingSphere(), Ogre::TerrainRenderable::getWorldOrientation(), Ogre::SubEntity::getWorldOrientation(), Ogre::SimpleRenderable::getWorldOrientation(), Ogre::ParticleSystem::getWorldOrientation(), Ogre::Frustum::getWorldOrientation(), Ogre::BillboardSet::getWorldOrientation(), Ogre::TerrainRenderable::getWorldPosition(), Ogre::SubEntity::getWorldPosition(), Ogre::SimpleRenderable::getWorldPosition(), Ogre::ParticleSystem::getWorldPosition(), Ogre::Frustum::getWorldPosition(), Ogre::BillboardSet::getWorldPosition(), Ogre::TerrainRenderable::getWorldTransforms(), Ogre::SimpleRenderable::getWorldTransforms(), Ogre::Frustum::getWorldTransforms(), Ogre::MovableObject::isAttached(), Ogre::Frustum::isViewOutOfDate(), Ogre::Camera::isViewOutOfDate(), Ogre::Light::Light(), Ogre::MovableObject::MovableObject(), Ogre::SimpleRenderable::SimpleRenderable(), Ogre::Light::update(), and Ogre::Entity::updateAnimation().

unsigned long Ogre::MovableObject::mQueryFlags`[protected, inherited]`

| Flags determining whether this object is included / excluded from scene queries. Definition at line 59 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(), and Ogre::TerrainRenderable::TerrainRenderable().

Real Ogre::WireBoundingBox::mRadius`[protected]`

| Definition at line 54 of file OgreWireBoundingBox.h. Referenced by setupBoundingBoxVertices().

RenderOperation Ogre::SimpleRenderable::mRenderOp`[protected, inherited]`

| Definition at line 40 of file OgreSimpleRenderable.h. Referenced by Ogre::SimpleRenderable::getRenderOperation(), Ogre::Rectangle2D::Rectangle2D(), Ogre::Rectangle2D::setCorners(), Ogre::SimpleRenderable::setRenderOperation(), setupBoundingBoxVertices(), WireBoundingBox(), Ogre::Rectangle2D::~Rectangle2D(), and ~WireBoundingBox().

RenderQueueGroupID Ogre::MovableObject::mRenderQueueID`[protected, inherited]`

| The render queue to use when rendering this object. Definition at line 55 of file OgreMovableObject.h. Referenced by Ogre::SimpleRenderable::_updateRenderQueue(), Ogre::Entity::_updateRenderQueue(), Ogre::BillboardSet::_updateRenderQueue(), Ogre::MovableObject::getRenderQueueGroup(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setRenderQueueGroup().

bool Ogre::MovableObject::mRenderQueueIDSet`[protected, inherited]`

| Flags whether the RenderQueue's default should be used. Definition at line 57 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setRenderQueueGroup().

uint Ogre::SimpleRenderable::ms_uGenNameCount = 0`[static, protected, inherited]`

| Static member used to automatically generate names for SimpleRendaerable objects. Definition at line 34 of file OgreSimpleRenderable.cpp. Referenced by Ogre::SimpleRenderable::SimpleRenderable().

const PlaneList Ogre::Renderable::msDummyPlaneList`[static, protected, inherited]`

| Definition at line 45 of file OgreRenderSystem.cpp.

UserDefinedObject* Ogre::MovableObject::mUserObject`[protected, inherited]`

| User defined object which is linked to this object. Definition at line 53 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject().

bool Ogre::MovableObject::mVisible`[protected, inherited]`

| Is this object visible? Definition at line 51 of file OgreMovableObject.h. Referenced by Ogre::Camera::Camera(), Ogre::Frustum::Frustum(), Ogre::MovableObject::isVisible(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setVisible().

AxisAlignedBox Ogre::MovableObject::mWorldAABB`[protected, inherited]`

| Cached world AABB of this object. Definition at line 61 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getWorldBoundingBox(), and Ogre::MovableObject::MovableObject().

Sphere Ogre::MovableObject::mWorldBoundingSphere`[protected, inherited]`

| Definition at line 63 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getWorldBoundingSphere().

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds`[protected, inherited]`

| World space AABB of this object's dark cap. Definition at line 65 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getDarkCapBounds().

The documentation for this class was generated from the following files:

- OgreWireBoundingBox.h
- OgreWireBoundingBox.cpp

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:51:49 2004