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# iengine/texture.h

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    00001 /*
    00002     Copyright (C) 1998, 2000 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IENGINE_TEXTURE_H__
    00020 #define __CS_IENGINE_TEXTURE_H__
    00021
    00029 #include "csutil/scf.h"
    00030
    00031 struct iImage;
    00032 struct iObject;
    00033 struct iTextureHandle;
    00034 struct iTextureManager;
    00035 struct iTextureWrapper;
    00036
    00043 struct iTextureCallback : public virtual iBase
    00044 {
    00045   SCF_INTERFACE(iTextureCallback, 2,0,0);
    00047   virtual void UseTexture (iTextureWrapper* wrap) = 0;
    00048 };
    00049
    00073 struct iTextureWrapper : public virtual iBase
    00074 {
    00075   SCF_INTERFACE(iTextureWrapper, 2,0,0);
    00077   virtual iObject *QueryObject() = 0;
    00078
    00080   virtual iTextureWrapper *Clone () const = 0;
    00081
    00086   virtual void SetImageFile (iImage *Image) = 0;
    00088   virtual iImage* GetImageFile () = 0;
    00089
    00095   virtual void SetTextureHandle (iTextureHandle *tex) = 0;
    00097   virtual iTextureHandle* GetTextureHandle () = 0;
    00098
    00100   virtual void SetKeyColor (int red, int green, int blue) = 0;
    00102   virtual void GetKeyColor (int &red, int &green, int &blue) const = 0;
    00103
    00105   virtual void SetFlags (int flags) = 0;
    00107   virtual int GetFlags () const = 0;
    00108
    00110   virtual void Register (iTextureManager *txtmng) = 0;
    00111
    00117   virtual void SetUseCallback (iTextureCallback* callback) = 0;
    00118
    00123   virtual iTextureCallback* GetUseCallback () const = 0;
    00124
    00130   virtual void Visit () = 0;
    00131
    00135   virtual bool IsVisitRequired () const = 0;
    00136
    00140   virtual void SetKeepImage (bool k) = 0;
    00141
    00147   virtual bool KeepImage () const = 0;
    00148
    00153   virtual void SetTextureClass (const char* className) = 0;
    00158   virtual const char* GetTextureClass () = 0;
    00159 };
    00160
    00161
    00168 struct iTextureList : public virtual iBase
    00169 {
    00170   SCF_INTERFACE (iTextureList, 1, 0, 0);
    00171
    00173   virtual iTextureWrapper *NewTexture (iImage *image) = 0;
    00174
    00179   virtual iTextureWrapper *NewTexture (iTextureHandle *ith) = 0;
    00180
    00182   virtual int GetCount () const = 0;
    00183
    00185   virtual iTextureWrapper *Get (int n) const = 0;
    00186
    00188   virtual int Add (iTextureWrapper *obj) = 0;
    00189
    00191   virtual bool Remove (iTextureWrapper *obj) = 0;
    00192
    00194   virtual bool Remove (int n) = 0;
    00195
    00197   virtual void RemoveAll () = 0;
    00198
    00200   virtual int Find (iTextureWrapper *obj) const = 0;
    00201
    00203   virtual iTextureWrapper *FindByName (const char *Name) const = 0;
    00204 };
    00205
    00208 #endif // __CS_IENGINE_TEXTURE_H__