## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

# iSkeletonSocket Member List

This is the complete list of members for iSkeletonSocket, including all inherited members.

AddRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
DecRef()=0 | iBase | `[pure virtual]`
GetBone()=0 | iSkeletonSocket | `[pure virtual]`
GetFactory()=0 | iSkeletonSocket | `[pure virtual]`
GetFullTransform()=0 | iSkeletonSocket | `[pure virtual]`
GetName() const =0 | iSkeletonSocket | `[pure virtual]`
GetRefCount()=0 | iBase | `[pure virtual]`
GetSceneNode()=0 | iSkeletonSocket | `[pure virtual]`
GetTransform()=0 | iSkeletonSocket | `[pure virtual]`
IncRef()=0 | iBase | `[pure virtual]`
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | `[pure virtual]`
RemoveRefOwner(void **ref_owner)=0 | iBase | `[pure virtual]`
SetBone(iSkeletonBone *bone)=0 | iSkeletonSocket | `[pure virtual]`
SetName(const char *name)=0 | iSkeletonSocket | `[pure virtual]`
SetSceneNode(iSceneNode *node)=0 | iSkeletonSocket | `[pure virtual]`
SetTransform(const csReversibleTransform &transform)=0 | iSkeletonSocket | `[pure virtual]`
~iBase() | iBase | `[inline, protected, virtual]`