## Public API Reference

- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- File List
- File Members

# imesh/sprite3d.h

Go to the documentation of this file.

    00001 /*
    00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IMESH_SPRITE3D_H__
    00020 #define __CS_IMESH_SPRITE3D_H__
    00021
    00026 #include "csutil/scf.h"
    00027
    00031 struct iMaterialWrapper;
    00032 struct iMeshObject;
    00033 struct iMeshObjectFactory;
    00034 struct iMeshWrapper;
    00035 struct iRenderView;
    00036
    00037 class csColor;
    00038 class csVector2;
    00039 class csVector3;
    00040 struct csTriangle;
    00041
    00045 enum
    00046 {
    00047   CS_SPR_LIGHTING_HQ = 0,
    00048   CS_SPR_LIGHTING_LQ = 1,
    00049   CS_SPR_LIGHTING_FAST = 2,
    00050   CS_SPR_LIGHTING_RANDOM = 3
    00051 };
    00052
    00057 #define CS_SPR_LIGHT_GLOBAL 0
    00058
    00063 #define CS_SPR_LIGHT_TEMPLATE 1
    00064
    00069 #define CS_SPR_LIGHT_LOCAL 2
    00070
    00075 #define CS_SPR_LOD_GLOBAL 0
    00076
    00080 #define CS_SPR_LOD_TEMPLATE 1
    00081
    00085 #define CS_SPR_LOD_LOCAL 2
    00086
    00090 struct iSpriteFrame : public virtual iBase
    00091 {
    00092   SCF_INTERFACE (iSpriteFrame, 1, 0, 0);
    00093
    00095   virtual void SetName (char const*) = 0;
    00097   virtual char const* GetName () const = 0;
    00099   virtual int GetAnmIndex () const = 0;
    00101   virtual int GetTexIndex () const = 0;
    00102 };
    00103
    00107 struct iSpriteAction : public virtual iBase
    00108 {
    00109   SCF_INTERFACE (iSpriteAction, 1, 0, 0);
    00110
    00112   virtual void SetName (char const*) = 0;
    00114   virtual char const* GetName () const = 0;
    00116   virtual int GetFrameCount () = 0;
    00118   virtual iSpriteFrame* GetFrame (int f) = 0;
    00120   virtual iSpriteFrame* GetNextFrame (int f) = 0;
    00122   virtual int GetFrameDelay (int f) = 0;
    00124   virtual float GetFrameDisplacement (int f) = 0;
    00126   virtual void AddFrame (iSpriteFrame* frame, int delay,
    00127         float displacement) = 0;
    00128 };
    00129
    00134 struct iSpriteSocket : public virtual iBase
    00135 {
    00136   SCF_INTERFACE (iSpriteSocket, 1, 0, 0);
    00137
    00139   virtual void SetName (char const*) = 0;
    00141   virtual char const* GetName () const = 0;
    00142
    00144   virtual void SetMeshWrapper (iMeshWrapper* mesh) = 0;
    00146   virtual iMeshWrapper* GetMeshWrapper () const = 0;
    00147
    00149   virtual void SetTriangleIndex (int tri_index) = 0;
    00151   virtual int GetTriangleIndex () const = 0;
    00152 };
    00153
    00159 struct iSprite3DFactoryState : public virtual iBase
    00160 {
    00161   SCF_INTERFACE (iSprite3DFactoryState, 1, 0, 0);
    00162
    00171   virtual void AddVertices (int num) = 0;
    00173   virtual int GetVertexCount () const = 0;
    00174
    00176   virtual const csVector3& GetVertex (int frame, int vertex) const = 0;
    00178   virtual void SetVertex (int frame, int vertex, const csVector3 &Value) = 0;
    00180   virtual csVector3* GetVertices (int frame) const = 0;
    00185   virtual void SetVertices (csVector3 const* vert, int frame) = 0;
    00186
    00188   virtual const csVector2& GetTexel (int frame, int vertex) const = 0;
    00190   virtual void SetTexel (int frame, int vertex, const csVector2 &Value) = 0;
    00192   virtual csVector2* GetTexels (int frame) const = 0;
    00197   virtual void SetTexels (csVector2 const* tex, int frame) = 0;
    00198
    00200   virtual const csVector3& GetNormal (int frame, int vertex) const = 0;
    00202   virtual void SetNormal (int frame, int vertex, const csVector3 &Value) = 0;
    00204   virtual csVector3* GetNormals (int frame) const = 0;
    00209   virtual void SetNormals (csVector3 const* norms, int frame) = 0;
    00210
    00215   virtual void AddTriangle (int a, int b, int c) = 0;
    00217   virtual csTriangle GetTriangle (int x) const = 0;
    00219   virtual csTriangle* GetTriangles () const = 0;
    00221   virtual int GetTriangleCount () const = 0;
    00223   virtual void SetTriangleCount (int count) = 0;
    00225   virtual void SetTriangles( csTriangle const* trigs, int count) = 0;
    00226
    00228   virtual iSpriteFrame* AddFrame () = 0;
    00230   virtual iSpriteFrame* FindFrame (const char* name) const = 0;
    00232   virtual int GetFrameCount () const = 0;
    00234   virtual iSpriteFrame* GetFrame (int f) const = 0;
    00235
    00237   virtual iSpriteAction* AddAction () = 0;
    00239   virtual iSpriteAction* FindAction (const char* name) const = 0;
    00241   virtual iSpriteAction* GetFirstAction () const = 0;
    00243   virtual int GetActionCount () const = 0;
    00245   virtual iSpriteAction* GetAction (int No) const = 0;
    00246
    00248   virtual iSpriteSocket* AddSocket () = 0;
    00250   virtual iSpriteSocket* FindSocket (const char * name) const = 0;
    00252   virtual iSpriteSocket* FindSocket (iMeshWrapper *mesh) const = 0;
    00254   virtual int GetSocketCount () const = 0;
    00256   virtual iSpriteSocket* GetSocket (int f) const = 0;
    00257
    00259   virtual void EnableTweening (bool en) = 0;
    00261   virtual bool IsTweeningEnabled () const = 0;
    00263   virtual void SetLightingQuality (int qual) = 0;
    00265   virtual int GetLightingQuality () const = 0;
    00274   virtual void SetLightingQualityConfig (int qual) = 0;
    00276   virtual int GetLightingQualityConfig () const = 0;
    00277
    00286   virtual void SetLodLevelConfig (int config_flag) = 0;
    00287
    00289   virtual int GetLodLevelConfig () const = 0;
    00290
    00296   virtual void MergeNormals (int base, int frame) = 0;
    00297
    00303   virtual void MergeNormals (int base) = 0;
    00304
    00310   virtual void MergeNormals () = 0;
    00311 };
    00312
    00317 struct iSprite3DState : public virtual iBase
    00318 {
    00319   SCF_INTERFACE (iSprite3DState, 1, 0, 0);
    00320
    00322   virtual void SetMixMode (uint mode) = 0;
    00324   virtual uint GetMixMode () const = 0;
    00326   virtual void SetLighting (bool l) = 0;
    00328   virtual bool IsLighting () const = 0;
    00329
    00331   virtual void SetFrame (int f) = 0;
    00332
    00334   virtual int GetCurFrame () const = 0;
    00335
    00337   virtual int GetFrameCount () const = 0;
    00338
    00343   virtual bool SetAction (const char * name,
    00344         bool loop = true, float speed = 1) = 0;
    00345
    00350   virtual bool SetAction (int index,
    00351         bool loop = true, float speed = 1) = 0;
    00352
    00354   virtual void SetReverseAction(bool reverse) = 0;
    00355
    00357   virtual void SetSingleStepAction(bool singlestep) = 0;
    00358
    00363   virtual bool SetOverrideAction(const char *name,
    00364         float speed = 1) = 0;
    00365
    00370   virtual bool SetOverrideAction(int index,
    00371         float speed = 1) = 0;
    00372
    00374   virtual bool PropagateAction (const char *name) = 0;
    00375
    00377   virtual iSpriteAction* GetCurAction () const = 0;
    00378
    00380   virtual bool GetReverseAction () const = 0;
    00381
    00383   virtual void EnableTweening (bool en) = 0;
    00385   virtual bool IsTweeningEnabled () const = 0;
    00386
    00388   virtual void UnsetTexture () = 0;
    00389
    00395   virtual int GetLightingQuality () = 0;
    00396
    00401   virtual void SetLocalLightingQuality (int lighting_quality) = 0;
    00402
    00410   virtual void SetLightingQualityConfig (int config_flag) = 0;
    00411
    00415   virtual int GetLightingQualityConfig () const = 0;
    00416
    00424   virtual void SetLodLevelConfig (int config_flag) = 0;
    00425
    00429   virtual int GetLodLevelConfig () const = 0;
    00430
    00434   virtual bool IsLodEnabled () const = 0;
    00435
    00437   virtual iSpriteSocket* FindSocket (iMeshWrapper *mesh) const = 0;
    00438
    00440   virtual iSpriteSocket* FindSocket (const char * name) const = 0;
    00441 };
    00442
    00445 #endif // __CS_IMESH_SPRITE3D_H__
    00446