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# ivideo/material.h

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    00001 /*
    00002     Copyright (C) 2000 by Jorrit Tyberghein
    00003
    00004     This library is free software; you can redistribute it and/or
    00005     modify it under the terms of the GNU Library General Public
    00006     License as published by the Free Software Foundation; either
    00007     version 2 of the License, or (at your option) any later version.
    00008
    00009     This library is distributed in the hope that it will be useful,
    00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00012     Library General Public License for more details.
    00013
    00014     You should have received a copy of the GNU Library General Public
    00015     License along with this library; if not, write to the Free
    00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
    00017 */
    00018
    00019 #ifndef __CS_IVIDEO_MATERIAL_H__
    00020 #define __CS_IVIDEO_MATERIAL_H__
    00021
    00029 #include "csutil/scf_interface.h"
    00030 #include "csutil/strset.h"
    00031
    00032 #include "ivideo/shader/shader.h"
    00033
    00034
    00036 #define CS_MATERIAL_VARNAME_FLATCOLOR           "mat flatcolor"
    00038 #define CS_MATERIAL_TEXTURE_DIFFUSE             "tex diffuse"
    00039
    00040 struct iTextureHandle;
    00041 struct csRGBpixel;
    00042
    00057 struct iMaterial : public virtual iShaderVariableContext
    00058 {
    00059   SCF_INTERFACE (iMaterial, 2, 1, 0);
    00060
    00064   virtual void SetShader (csStringID type, iShader* shader) = 0;
    00065
    00069   virtual iShader* GetShader (csStringID type) = 0;
    00070
    00074   virtual const csHash<csRef<iShader>, csStringID>& GetShaders() const =0;
    00075
    00079   virtual iTextureHandle *GetTexture () = 0;
    00080
    00084   virtual iTextureHandle* GetTexture (csStringID name) = 0;
    00085
    00091   CS_DEPRECATED_METHOD_MSG("Use the shader variable system instead")
    00092   virtual void GetFlatColor (csRGBpixel &oColor,
    00093     bool useTextureMean = true) = 0;
    00098   CS_DEPRECATED_METHOD_MSG("Use the shader variable system instead")
    00099   virtual void SetFlatColor (const csRGBcolor& col) = 0;
    00100 };
    00101
    00104 #endif // __CS_IVIDEO_MATERIAL_H__