#i18n for greenfoot

greenfoot.nyi=Not Yet Implemented - sorry.
greenfoot.preferences=Preferences...
greenfoot.copyright=Copyright...
greenfoot.quit=Quit
greenfoot.continue=Continue
greenfoot.cancel=Cancel

greenfoot.launchFailed=Greenfoot failed to launch. For help go to http://greenfoot.org/programming/support/index.html

# About dialog
about.title=About Greenfoot
about.moreInfo=More information can be found at www.greenfoot.org


# Greenfoot project version info
project.version.none=The scenario being opened has been written using an older version of Greenfoot (before greenfoot version 0.5). This will most likely result in some errors that will have to be fixed manually.
project.version.notGreenfoot=This is not a Greenfoot scenario: 
project.version.mismatch=Versions do not match
# The next 3 items will be shown if the major digit in the version number has changed. 
# part3 should be updated to describe the changes that has happened.
project.version.older.part1=The scenario being opened has been written using an older version of Greenfoot (API version 
# project version inserted here by Greenfoot
project.version.older.part2=). The scenario will be updated to the current version (API version 
# api version inserted here by Greenfoot

#Info about changes in this new version of the API that might break existing scenarios.
project.version.older.part3=). The following changes to the Greenfoot API might break this scenario:

project.version.changes.1=1.5.6 The methods 'stopSimulation', 'startSimulation' and 'setSimulationSpeed' in the Greenfoot class have been renamed to 'start', 'stop' and 'setSpeed'. 
project.version.changes.2=1.5.6 Actor's methods 'getWidth' and 'getHeight' have been removed. Use 'getImage().getWidth()' and 'getImage().getHeight()' instead.
project.version.changes.3=1.5.6 Actor's method 'getObjectsInRange' now uses cells instead of pixels as the unit for the range. 
project.version.changes.4=1.5.6 Greenfoot has been made case sensitive when dealing with sound and image files.
project.version.changes.5=1.5.6 World's methods 'setTiled' and 'getTiled' have been removed.
project.version.changes.6=1.5.6 World's 'getBackground' now returns an image that is the size of the entire background.

project.version.newer.part1=The scenario being opened has been written using a newer version of Greenfoot (API version 
# project version inserted here by Greenfoot
project.version.newer.part2=). Opening the scenario with your current version of Greenfoot might result in some errors that will have to be fixed manually.\n\nDo you want to continue opening the scenario?
project.close=Close

# Actions
greenfoot.about=About Greenfoot...
compile.all=Compile
compile.class=Compile
edit.class=Open editor
edit.images=Scenario Images...
new.class=New Class...
new.project=New...
new.subclass=New subclass...
open.project=Open...
open.recentProject=Open recent
remove.class=Remove
remove.selected=Remove Class
inspect.class=Inspect
reset.world=Reset
run.once=Act
run.simulation=Run
project.save=Save
project.savecopy=Save a Copy As...
select.image=Set image...
show.readme=Scenario Information
pause.simulation=Pause
show.apidoc=Open Documentation
save.world=Save the World

# Remove class confirmation
remove.confirm.title=Confirm removal of class
remove.confirm.text1=About to remove class
remove.confirm.text2=Continue?

# Save project copy dialog
project.savecopy.title=Save Scenario Copy

# Export scenario dialog
export.project=Export...
export.progress.bundling=Bundling scenario...
export.progress.publishing=Publishing...
export.progress.writingHTML=Writing web page...
export.progress.writingJar=Writing jar file...
export.progress.complete=Export complete.
export.publish.fail=Publish failed:
export.publish.unknownHost=Publish failed: Unknown host
export.publish.complete=Publish complete
export.app.help=Create an executable jar file that can be run on its own.
export.app.location=Save to: 
export.app.browse=Browse
export.app.choose=Save executable jar file
export.compile.help=Not all the classes in the scenario are compiled. To continue with the export, compile the classes now.
export.compile.notCompiled=Scenario not compiled.
export.dialog.title=Greenfoot: Export
export.dialog.continue=Export
export.dialog.continue.update=(update)
export.lock.label=Lock scenario
export.snapshot.label=Keep existing screenshot:
export.lock.description=Prevents: Speed change, Act-button, and changing of actor locations while paused.
export.publish.help=Publish the scenario to:
export.publish.info=Information for display on
export.publish.image1=Scenario icon:
export.publish.image2=(scale and move it)
export.publish.title=Title:
export.publish.tags.additional1=Additional tags:
export.publish.tags.additional2=(one tag per line)
export.publish.tags.popular=Popular tags:
export.publish.tags.loading=loading...
export.publish.shortDescription=One-line description:
export.publish.longDescription=Longer description:
export.publish.update=Changes in update:
export.publish.url=Your own page (URL):
export.publish.login=Login
export.publish.username=Username:
export.publish.password=Password:
export.publish.createAccount=Create account
export.publish.includeSource=Publish source code
export.web.help=Create a web page with an applet.
export.web.exportLocation=Export location: 
export.web.browse=Browse
export.web.choose=Choose Export Directory Name
export.icontab.publish=Publish
export.icontab.webpage=Webpage
export.icontab.application=Application
export.noworld.dialog.title=Error: No world class found.
export.noworld.dialog.msg=No world class could be found in the scenario. To export, a subclass of World is required.

publish.event.error=Error: 
publish.event.status=Status: 

world.handlerDelegate.inspect=Inspect
world.handlerDelegate.remove=Remove

record.method.comment1=Prepare the world for the start of the program. That is: create the initial
record.method.comment2=objects and add them to the world.

record.saved.message=Saved world setup in prepare() method.  

greenfoot.utilDelegate.newScenario=New Scenario

#File choosers
chooser.newFile.button=Choose
chooser.scenario.title=Open Scenario
chooser.scenario.button=Open

#New Class dialog
newclass.dialog.title=Create new class
newclass.dialog.help1=A class name cannot contain spaces or punctuation 
newclass.dialog.help2=characters and should start with a capital letter.
newclass.dialog.className=New class name: 
newclass.dialog.err.classExists=Class with that name already exists.
newclass.dialog.err.classNameIllegal=Not a valid Java class name.

# Initial startup dialog
startup.header=Welcome to Greenfoot!
startup.welcome=Greenfoot lets you work on projects (also called 'scenarios'). To use Greenfoot, you first have to open an existing scenario, or create a new one. Several sample scenarios are included in a standard Greenfoot installation.
startup.question=What would you like to do?
startup.tutorial.button=Open tutorial and tutorial scenario
startup.open.button=Choose a scenario
startup.create.button=Create a new scenario
startup.continue.button=Continue without scenario

# Image Lib Preview
imagelib.title=Select class image:
imagelib.newClass=New class
imagelib.projectImages=Scenario images:
imagelib.categories=Image Categories:
imagelib.images=Library images:
imagelib.browse.button=Import from file...
imagelib.create.button=Create new image...
imagelib.edit=Edit
imagelib.edit.tooltip=Edit the selected image by opening it in the image editor.
imagelib.duplicate=Duplicate
imagelib.duplicate.tooltip=Duplicate the selected image.
imagelib.delete=Delete
imagelib.delete.tooltip=Delete the selected image.
imagelib.import.button=Import from library...
imagelib.create.tooltip=Create a new image with a default size and name, and open it in the image editor.
imagelib.className=New class name:
imagelib.help.selectImage=Select an image for the class from the list below.
imagelib.newClass.image=New class image:
imagelib.file.noPreview=No preview
imagelib.choose.button=Select
imagelib.write.exists.part1=The file \"
# Greenfoot inserts filename here
imagelib.write.exists.part2=\" already exists. Do you want to overwrite it?
imagelib.write.exists.title=Confirm file replace
imagelib.greenfoot.frame.title=Greenfoot Library Images
imagelib.scenario.frame.title=Scenario Images
imagelib.delete.confirm.title=Confirm Deletion
imagelib.delete.confirm.text=Are you sure you want to delete 
imagelib.image.invalid.title=Invalid Image
imagelib.image.invalid.text=is not a valid image.
imagelib.image.unsupportedformat.title=Unsupported Format
imagelib.image.unsupportedformat.text=is not supported on your machine.  Please choose another and try again.
imagelib.rename.exists.text=Cannot rename file because a file with that name already exists.
imagelib.rename.exists.title=Rename Failed
imagelib.new.image.title=New Image
imagelib.new.image.name=Name:
imagelib.new.image.width=Width:
imagelib.new.image.height=Height:  
imagelib.new.image.type=Type:

scenario.viewer.appletInfo=Applet generated with Greenfoot (www.greenfoot.org). Scenario name:

# Simulation Control Panel
controls.runonce.shortDescription=Call 'act' once for every actor.
controls.runonce.longDescription=Call 'act' once for every actor.
controls.run.shortDescription=Run the simulation.
controls.run.longDescription=Run the simulation until stopped.
controls.pause.shortDescription=Pause the simulation.
controls.pause.longDescription=Pause the simulation, leaving it in the current state.
controls.run.button=Run
controls.pause.button=Pause
controls.reset.shortDescription=Instantiate a new world.
controls.reset.longDescription=Instantiate a new world.
controls.speed.label=Speed:
controls.speedSlider.tooltip=Adjusts the execution speed

# Class browser
browser.border.world=World classes
browser.border.actors=Actor classes
browser.border.others=Other classes

# Sound Recorder

soundRecorder.title=Sound Recorder
soundRecorder.record=Record
soundRecorder.stopRecord=Stop recording
soundRecorder.trim=Trim to selection
soundRecorder.play=Play
soundRecorder.playSelection=Play selection
soundRecorder.stopPlay=Stop playing
soundRecorder.filename=Filename
soundRecorder.save=Save
soundRecorder.done=Close
soundRecorder.saved=Saved
soundRecorder.notSaved=Not Saved
soundRecorder.overwrite.part1=The file \"
soundRecorder.overwrite.part2=\" already exists.  Do you want to overwrite?
soundRecorder.overwrite.title=Confirm file overwrite
soundRecorder.overwrite=Overwrite
soundRecorder.closeAnyway=Close anyway
soundRecorder.closeTitle=Close without saving
soundRecorder.closeQuestion=Sound has been changed since you last saved.  If you close the sound recorder, these changes will be lost.

# Menus

menu.openRecent=Open recent

menu.scenario=Scenario

menu.edit=Edit

menu.controls=Controls

menu.debugger=Show Debugger

menu.soundRecorder=Show Sound Recorder

menu.help=Help
menu.help.about=About Greenfoot...
menu.help.classDoc=Greenfoot Class Documentation
menu.help.javadoc=Java Library Documentation
menu.help.tutorial=Greenfoot Tutorial
menu.help.website=Greenfoot Web Site
menu.help.moreScenarios=Get more scenarios

# Project does not exist dialog
noproject.dialog.title=Error opening project
noproject.dialog.msg=Project does not exist: 
 
# Header for the properties file
properties.heading.greenfoot=Greenfoot properties. Settings in this file override \"bluej.defs\" and \"greenfoot.defs\"

# Message to display if there is no default world constructor
world.missing.constructor.title=Error when instantiating World.
world.missing.constructor.msg=It was not possible to instantiate a new world. The reason for this is usually that the world does not have a public default constructor (a constructor that takes no parameters).

# Message to display if a file cannot be created
greenfoot.cannotCreateClass=The class file could not be created. Check that the project folder is writable.
greenfoot.cannotCreateProject=The project could not be created. Check that the containing folder is writable.

# General error messages
greenfoot.cannotFindAPIDocumentation=The API documentation seems to be missing, or unreadable.

# Message for sound related errors
sound-line-unavailable=Cannot get access to the sound card. If you have a sound \ncard installed, check your system settings, and close down \nany other programs that might be using the sound card.