#ifndef __TEXTURES_H
#define __TEXTURES_H

/*
TEXTURES.H

	Copyright (C) 1991-2001 and beyond by Bungie Studios, Inc.
	and the "Aleph One" developers.
 
	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	This license is contained in the file "COPYING",
	which is included with this source code; it is available online at
	http://www.gnu.org/licenses/gpl.html

Saturday, August 20, 1994 12:08:34 PM
*/

#include    "cseries.h"

/* ---------- structures */

enum /* bitmap flags */
{
	_COLUMN_ORDER_BIT= 0x8000,
	_TRANSPARENT_BIT= 0x4000,
	_PATCHED_BIT= 0x2000, // the bitmap should take precedent over MML
};

struct bitmap_definition
{
	int16 width, height; /* in pixels */
	int16 bytes_per_row; /* if ==NONE this is a transparent RLE shape */
	
	int16 flags; /* [column_order.1] [unused.15] */
	int16 bit_depth; /* should always be ==8 */
	
	int16 unused[8];
	
	pixel8 *row_addresses[1];
};
const int SIZEOF_bitmap_definition = 30;

/* ---------- prototypes/TEXTURES.C */

/* assumes pixel data follows bitmap_definition structure immediately */
pixel8 *calculate_bitmap_origin(struct bitmap_definition *bitmap);

/* initialize bytes_per_row, height and row_address[0] before calling */
void precalculate_bitmap_row_addresses(struct bitmap_definition *texture);

void map_bytes(byte *buffer, byte *table, int32 size);
void remap_bitmap(struct bitmap_definition *bitmap,	pixel8 *table);

#endif

